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dc.contributor.authorHsu, CCen_US
dc.contributor.authorWu, ICen_US
dc.date.accessioned2014-12-08T15:16:15Z-
dc.date.available2014-12-08T15:16:15Z-
dc.date.issued2006-07-01en_US
dc.identifier.issn0950-5849en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.infsof.2005.05.005en_US
dc.identifier.urihttp://hdl.handle.net/11536/12057-
dc.description.abstractThis paper presents an event-driven framework for inter-user communication applications, such as Internet gaming or chatting, that require frequent communication among users. This paper addresses two major blocking problems for event-driven programming for inter-user communication applications, namely output blocking and request blocking. For the former, an output buffering mechanism is presented to solve this problem. For the latter, a service requesting mechanism with helper processes is presented to solve this problem. The above two mechanisms are incorporated into the framework presented in this paper to facilitate application development. In practice, this framework has been applied to online game development. (C) 2005 Elsevier B.V. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectinter-user communication applicationsen_US
dc.subjectevent-driven programmingen_US
dc.subjectconcurrent programmingen_US
dc.subjectframeworken_US
dc.subjectthreadsen_US
dc.titleAn event-driven framework for inter-user communication applicationsen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.infsof.2005.05.005en_US
dc.identifier.journalINFORMATION AND SOFTWARE TECHNOLOGYen_US
dc.citation.volume48en_US
dc.citation.issue7en_US
dc.citation.spage471en_US
dc.citation.epage483en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000238031900004-
dc.citation.woscount4-
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