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dc.contributor.authorCHENG, RLen_US
dc.contributor.authorCHUNG, CPen_US
dc.date.accessioned2014-12-08T15:04:28Z-
dc.date.available2014-12-08T15:04:28Z-
dc.date.issued1993-07-01en_US
dc.identifier.issn0167-8191en_US
dc.identifier.urihttp://hdl.handle.net/11536/2967-
dc.description.abstractThe interactive convergence algorithm has been used for reaching agreement in systems with multiple procesors. This algorithm must utilize a broadcast mechanism regardless of the underlying architecture. This paper proposes an appropriate algorithm, the local interactive convergence algorithm, for reaching an approximate agreement on systems with high locality. The hypercube is one such system, and it is used as a vehicle for studying the algorithm. This algorithm requires only local information with simple computation. Convergence rate analysis shows that the local interactive convergence algorithm is able to achieve an approximate agreement in a predetermined rate.en_US
dc.language.isoen_USen_US
dc.subjectAPPROXIMATE AGREEMENTen_US
dc.subjectHYPERCUBE ARCHITECTUREen_US
dc.subjectLOCAL INTERACTIVE CONVERGENCE ALGORITHMen_US
dc.subjectCONVERGENCE RATE ANALYSISen_US
dc.titleREACHING APPROXIMATE AGREEMENT ON HYPERCUBEen_US
dc.typeNoteen_US
dc.identifier.journalPARALLEL COMPUTINGen_US
dc.citation.volume19en_US
dc.citation.issue7en_US
dc.citation.spage765en_US
dc.citation.epage775en_US
dc.contributor.department資訊科學與工程研究所zh_TW
dc.contributor.departmentInstitute of Computer Science and Engineeringen_US
dc.identifier.wosnumberWOS:A1993LQ19300004-
dc.citation.woscount1-
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