Computation-effective 3-D graphics rendering architecture for embedded multimedia system
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DOI
10.1109/ICCE.2000.854663
Abstract
A new architecture is proposed to realize 3-D graphics rendering for embedded multimedia system. Because only 20% to 83% triangles in original 3-D object models are risible by simulation, our architecture is designed to eliminate the redundant operations on invisibly triangles without image quality loss. The simulation and analysis results shows that this architecture can save 5% to 60.3% CPU operations compared with traditional architectures.