Speed up of rendering pipeline by deferred lighting and triple queue structure

Loading...
Thumbnail Image

Journal Title

Journal ISSN

Volume Title

Publisher

DOI

10.1049/el:20010901

Abstract

Redundant operations and stalls prevent a rendering pipeline from full-speed operation. To speed up the rendering pipeline, a triple queue structure is proposed to smooth the pipeline and to obtain benefit from deferred lighting. The results of cycle-accurate simulation show that the proposed structure can reduce rendering cycles to 52.9% in small size queues.

Description

Keywords

Citation

Endorsement

Review

Supplemented By

Referenced By