Speed up of rendering pipeline by deferred lighting and triple queue structure
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Date
Journal Title
Journal ISSN
Volume Title
Publisher
DOI
10.1049/el:20010901
Abstract
Redundant operations and stalls prevent a rendering pipeline from full-speed operation. To speed up the rendering pipeline, a triple queue structure is proposed to smooth the pipeline and to obtain benefit from deferred lighting. The results of cycle-accurate simulation show that the proposed structure can reduce rendering cycles to 52.9% in small size queues.