Title: 在個人、社群與產業三構面下之遊戲模組玩家的行為意義
The Motivations and Practices of Taiwanese Game Modders
Authors: 林應嘉
Ying-Chia Lin
Department of Communication and Technology
傳播與科技學系
Keywords: 遊戲模組;外掛程式;玩家生產內容;參與文化;數位遊戲;game modding;plug-ins;player-generated content;participatory culture;digital games
Issue Date: 2014
Abstract: 本文以數位遊戲模組玩家為研究中心,探討其模組之動機以及模組的意義和價值。主要研究目的在於勾勒模組玩家所處情境脈絡的多重面貌,以及這些因素如何與其模組經驗構連。透過文獻探討與深入訪談,得知國內模組玩家基本動機為獲得不同種類的愉悅感、滿足個人創作慾望、維護人際關係、獲取金錢和知識等。遊戲社群則是模組作者展示自我和獲得成就感的場域,也提供集體知識的累積和交換,是模組玩家的創作能量來源。雖然模組可能危害遊戲公司的權利,但在無法全面禁止與管制的情況下,遊戲產業儘可能地吸納模組活動,而進一步地將所有的遊玩商品化。
The purpose of this paper is to explore the meanings of modding from the perspectives of game modders. There are three analytical categories used in the research: 1. modders' personal motivations and pleasure-seeking needs, 2. their relations to other players in the game communities and, 3. their relations to the game industry. Results of qualitative interviews indicate that, modders make mods to gain pleasures, to construct and maintain social relations and to get money and knowledge. Game community is the site where modders can express themselves, gain the sense of accomplishments and share collective knowledge. Despite there is possible copyright violation by game modders, the game industry still works to accommodate with the modding culture in order to further commodify gameplay and maximize profits.
URI: http://hdl.handle.net/11536/123750
Journal: 資訊社會研究
Journal of Cyber Culture and Information Society
Volume: 26
Begin Page: 1
End Page: 30
Appears in Collections:Journal of Cyber Culture and Information Society


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