Title: Setting the digital stage: Defining game streaming as an entertainment experience
Authors: Lin, Jih-Hsuan Tammy
Bowman, Nicholas
Lin, Shu-Fang
Chen, Yen-Shen
交大名義發表
National Chiao Tung University
Keywords: Game streaming;Twitch;YouTube gaming;Audience effects;Performance;Self-determination;Media psychology
Issue Date: 1-Aug-2019
Abstract: Game streaming-viewing live or recorded broadcasts of others' video game play-has become widely popular in recent years due to the emergence of platforms such as Twitch and YouTube Gaming. We position game streaming as a form of collaborative game play, with implications for how we study games and communication. We first review the social history of gaming before explicating game streaming as a gaming activity that involves public performance and varying levels of social interaction and synchrony. The influence of these three core elements on the uses, processes, and effects of game streaming as an entertainment activity are discussed through the twin perspectives of communication and media psychology.
URI: http://dx.doi.org/10.1016/j.entcom.2019.100309
http://hdl.handle.net/11536/152774
ISSN: 1875-9521
DOI: 10.1016/j.entcom.2019.100309
Journal: ENTERTAINMENT COMPUTING
Volume: 31
Begin Page: 0
End Page: 0
Appears in Collections:Articles