Title: Physically-based patination for underground objects
Authors: Chang, YX
Shih, ZC
資訊工程學系
Department of Computer Science
Issue Date: 2000
Abstract: Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatural. This paper proposes a physically-based model to simulate the appearance of patinas on ancient Chinese bronzes. Buried in the soil for thousands of years, many patinas are found on the surface of ancient bronzes as a result of the aging process and the physical and chemical conditions of the soil environment. The development of patinas is modulated herein by L-systems according to tendencies based on the environmental factors and object geometry. The tendencies are employed to represent the accumulative effect of all factors on patination. The proposed model can be extended to simulate a variety of metallic patinas including the ancient Chinese bronzes discovered at San-hsing-tui, Sichuan, China.
URI: http://hdl.handle.net/11536/30840
ISSN: 0167-7055
Journal: COMPUTER GRAPHICS FORUM
Volume: 19
Issue: 3
Begin Page: C109
End Page: +
Appears in Collections:Conferences Paper


Files in This Item:

  1. 000165609400013.pdf

If it is a zip file, please download the file and unzip it, then open index.html in a browser to view the full text content.