Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 歐適毅 | zh_TW |
dc.contributor.author | 許騰尹 | zh_TW |
dc.contributor.author | Ou, Shi-Yi | en_US |
dc.contributor.author | Hsu, Terng-Yin | en_US |
dc.date.accessioned | 2018-01-24T07:39:01Z | - |
dc.date.available | 2018-01-24T07:39:01Z | - |
dc.date.issued | 2016 | en_US |
dc.identifier.uri | http://etd.lib.nctu.edu.tw/cdrfb3/record/nctu/#GT070356130 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/140208 | - |
dc.description.abstract | 在無線通訊中5G的規範下,現行的C-RAN/Fronthaul架構已無法支撐Remote Radio Head(RRH)與Baseband Unit(BBU)間的傳輸容量,為了克服此問題,BBU與RRH中所執行的功能需要重新定義來解決問題。 在參考文獻[ 1]當中提供了重新定義的方法。在重新定義的BBU與RRH中,必須先將各個功能分割出來。並在各種連線情形中去分配BBU與RRH的功能分配,為了達成功能的快速分配,soft-PHY的概念就被提了出來,而在PC實作soft-PHY下,CPU為系統中唯一的處理單元,整個系統的處理速度和吞吐量受限於CPU的能力,而CPU本身並不擅長大量資料處理,而在現有的系統下,為了讓CPU可以處理soft-PHY的功能,特地降低運算精準度來增加平行度,為了改善現有soft-PHY中CPU處理的缺點,本論文採用GPU來輔助CPU處理資料運算。本論文研究貢獻是試做出soft-PHY使用CPU與GPU偕同運算,並使商用UE可以成功連線,當中試作出PUSCH中傅立葉轉換、通道估測以及通道補償,而在本論文中將CPU與GPU偕同運算過程時,資料在main memory與GPU memory間的次數縮為3次、運算精準度提升為32 bit浮點運算、GPU只使用7~8%。透過試做結果可以推測出使用GPU與CPU協同運算可以支援13個UE同時連線。 | zh_TW |
dc.description.abstract | According to 5G requirements, the architectures of modem C-RAN/Fronthaul could not be supported the throughputs between the Remote Radio Head (RRH) and Baseband Unit (BBU). For overcoming this issue, we could adopt the approaches [1] of slicing network between the RRH and BBU. For flexible fitting and agile prototyping of RRH and BBU features, the concepts of soft-PHY have been proposed. The implementation of soft-PHY on PC has already been completed in many platforms, but the CPU computing is not suitable for the communication signal processing, especially the single-instruction-multiple-data (SIMD) type computing. Therefore, in this work, we utilize the GPU computing for assisting SIMD architecture efficiency. The collaboration of CPU and GPU for soft-PHY computing, we reduce the times of data copy to 3 between main memory and GPU memory. The data precision is improved from 16-bit fixed point to 32-bit floating point, and finally the GPU utilization decreases the in 7% - 8% for supporting simultaneously connecting with 13 UEs. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 軟體實體層 | zh_TW |
dc.subject | GPU Offload | zh_TW |
dc.subject | GPU Offload | en_US |
dc.subject | Soft-PHY | en_US |
dc.title | 軟體實體層之圖形處理器實作 | zh_TW |
dc.title | Soft-PHY with GPU Offload | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 資訊科學與工程研究所 | zh_TW |
Appears in Collections: | Thesis |