標題: A Survey on Cloud Gaming: Future of Computer Games
作者: Cai, Wei
Shea, Ryan
Huan, Chun-Ying
Chen, Kuan-Ta
Liu, Jiangchuan
Leung, Victor C. M.
Hsu, Cheng-Hsin
資訊工程學系
Department of Computer Science
關鍵字: Clouds;distributed computing;video coding;quality of service;computer graphics
公開日期: 1-一月-2016
摘要: Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data centers, rendered game scenes are streamed to gamers over the Internet in real time, and the gamers use light-weight software executed on heterogeneous devices to interact with the games. Due to the proliferation of high-speed networks and cloud computing, cloud gaming has attracted tremendous attentions in both the academia and industry since late 2000's. In this paper, we survey the latest cloud gaming research from different aspects, spanning over cloud gaming platforms, optimization techniques, and commercial cloud gaming services. The readers will gain the overview of cloud gaming research and get familiar with the recent developments in this area.
URI: http://dx.doi.org/10.1109/ACCESS.2016.2590500
http://hdl.handle.net/11536/145505
ISSN: 2169-3536
DOI: 10.1109/ACCESS.2016.2590500
期刊: IEEE ACCESS
Volume: 4
起始頁: 7605
結束頁: 7620
顯示於類別:期刊論文


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