Browsing by Author "Chen, Jiunn-Yeu"
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Item type:Item, Automatic validation for binary translation(2015-10-01) ;Chen, Jiunn-Yeu ;Yang, Wuu ;Shen, Bor-Yeh ;Li, Yuan-JiaHsu, Wei-ChungBinary translation is an important technique for porting programs as it allows binary code for one platform to execute on another. It is widely used in virtual machines and emulators. However, implementing a correct (and efficient) binary translator is still very challenging because many delicate details must be handled smartly. Manually identifying mistranslated instructions in an application program is difficult, especially when the application is large. Therefore, automatic validation tools are needed urgently to uncover hidden problems in a binary translator. We developed a new validation tool for binary translators. In our validation tool, the original binary code and the translated binary code run simultaneously. Both versions of the binary code continuously send their architecture states and the stored values, which are the values stored into memory cells, to a third process, the validator. Since most mistranslated instructions will result in wrong architecture states during execution, our validator can catch most mistranslated instructions emitted by a binary translator by comparing the corresponding architecture states. Corresponding architecture states may differ due to (1) translation errors, (2) different (but correct) memory layouts, and (3) return values of certain system calls. The need to differentiate the three sources of differences makes comparing architecture states very difficult, if not impossible. in our validator, we take special care to make memory layouts exactly the same and make the corresponding system calls always return exactly the same values in the original and in the. translated binaries. Therefore, any differences in the corresponding architecture states indicate mistranslated instructions emitted by the binary translator. Besides solving the architecture-state-comparison problems, we also propose several methods to speed up the automatic validation. The first is the validation-block method, which reduces the number of validations while keeping the accuracy of instruction-level validation. The second is quick validation, which provides extremely fast validation at the expense of less accurate error information. Our validator can be applied to different binary translators. In our experiment, the validator has successfully validated programs translated by static, dynamic, and hybrid binary translators. (C) 2015 Elsevier Ltd. All rights reserved.Item type:Item, LLBT: An LLVM-based Static Binary Translator(2012) ;Shen, Bor-Yeh ;Chen, Jiunn-Yeu ;Hsu, Wei-Chung ;Yang, Wuu交大名義發表Lack of applications has always been a serious concern for designing machines with a new but incompatible ISA. To address this concern, binary translation is one common technique to migrate applications from one legacy ISA to new ones. In the past, dynamic binary translation (DBT) has been more widely adopted for migrating applications since it avoids some challenging problems for binary translation such as code discovery for variable length ISA and code location issues for handling indirect branches. Static binary translation (SBT) is usually regarded as a less general solution and has not been actively researched on. However, SBT has advantages of performing more aggressive optimizations, which could yield more compact code and greater code quality. In general, SBT translated applications are likely to consume less memory, processor cycles and power, and can be started more quickly. All the above advantages are more critical for embedded systems than for general systems. Therefore, we believe that even though SBT is not as general as DBT, it has a unique role to play for migrating applications in embedded systems. In this paper, we designed and implemented a new portable SBT tool, called LLBT, which translates source binary into LLVM IR and then retargets the LLVM IR to various ISAs by using the LLVM compiler infrastructure. Using the LLVM compiler infrastructure, LLBT successfully leverages two important functionalities from LLVM: the comprehensive optimizations and the retargetability. For example, most DBTs map guest architecture states into the host registers to minimize accessing guest architecture states with memory operations, but must deal with guest architecture state saving/reloading at trace/block entry/exit points. LLBT can treat the complete application binary as a single function and uses the global register allocation optimization in LLVM to consistently map guest architecture states in host registers so as to avoid the costly state saving and reloading at trace/block exits. In this paper, we have shown our ARM-based LLBT can effectively migrate EEMBC benchmark Suite from ARMv5 to Intel IA32, Intel x64, MIPS, and other ARMs such as ARMv7. On the Intel i7 based host systems, the LLBT generated code can run 3 to 64 times faster than emulating with QEMU, which uses the DBT technique.Item type:Item, On Static Binary Translation of ARM/Thumb Mixed ISA Binaries(2017-07-01) ;Chen, Jiunn-Yeu ;Yang, Wuu ;Hsu, Wei-Chung ;Shen, Bor-YehOu, Quan-HueiCode discovery has been a main challenge for static binary translation, especially when the source instruction set architecture has variable-length instructions, such as the x86 architectures. Due to embedded data such as PC (program counter)-relative data, jump tables, or paddings in the code section, a binary translator may be misled to translate data as instructions. For variable-length instructions, once a piece of data is mis-translated as instructions, decoding subsequent bytes could also go wrong. We are concerned with static binary translation for the very popular Advanced RISC Machine (ARM) architectures. Although ARM is considered a reduced instruction set computer architecture, it does allow the mix of 32-bit (ARM) instructions and 16-bit (Thumb) instructions in the same executables. In addition to different instruction lengths, the ARM and Thumb instructions are located at 4-byte or 2-byte aligned addresses, respectively. Furthermore, because ARM and Thumb instructions share the same encoding space, a 4-byte word could sometimes be decoded as one ARM instruction or two Thumb instructions. The correct decoding of this 4-byte word is actually determined at runtime by the least-significant bit of the program counter. For unstripped binaries, the mapping symbols can be used to identify ARM code regions and Thumb code regions. However, for stripped binaries, such mapping symbols are unavailable. We propose a novel solution to statically translate stripped ARM/Thumb mixed executables. Our solution is implemented in a static binary translator. The binary translator further generates multiple versions of translated code for the code regions whose types cannot be determined with our solution. One of the code versions is selected during runtime. The binary translator also includes a series of analyses that enable the removal of most useless code versions. Based on the experimental results on stripped ARM/Thumb mixed binaries in the SPEC2006 and Embedded Microprocessor Benchmark Consortium (EEMBC) benchmark suites, our static binary translator achieves impressive performance when migrating them to run on x86 machines and the space overhead is no more than 10%.Item type:Item, Translating the ARM Neon and VFP instructions in a binary translator(2016-12) ;Guo, Yu-Chuan ;Yang, Wuu ;Chen, Jiunn-Yeu ;Lee, Jenq-Kuen交大名義發表Binary translation attempts to emulate one instruction set with another on the same or different platforms. The important technique is widely used in modern software. Vector and floating-point instructions are widely used in many applications, including multimedia, graphics, and gaming. Although these instructions are usually simulated with software in a binary translator, it is important to support them such that the host single-instruction, multiple-data (SIMD) and floating-point hardware are efficiently used during emulation. We report our design and implementation of the emulation of ARM Neon and vector floating point (VFP) instructions in the machine-code-to-low-level-virtual-machine (MC2LLVM) binary translator. The Neon and VFP instructions are first translated into carefully chosen sequences of LLVM intermediate representation (IR), and later, the IR sequences are optimized and translated into the host native binary by the existing LLVM backend. Because MC2LLVM makes use of the vector and floating-point types in LLVM IR, the generated host native binary can take full advantage of the vector and floating-point functional units, if present, of the host machine. To be fully compliant with Neon and VFP instruction sets, all the features are supported, including the flush-to-zero mode, default not a number mode, and floating-point exceptions. The experimental results show that code generated by MC2LLVM with the Neon and VFP extensions achieves an average speedup of 1.174x in SPEC 2006 benchmark suites and exhibits a floating-point throughput of 12.05x in LINPACK, compared with code generated by MC2LLVM without the Neon and VFP extensions. Furthermore, MC2LLVM is 3.36x faster than QEMU for processing Neon/VFP instructions. Copyright (c) 2016 John Wiley & Sons, Ltd.