Browsing by Author "Kao, Ching-Han"
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Item type:Item, Design facial appearance for roles in video games(2009-04-01) ;Hsu, Shang Hwa ;Kao, Ching-Han ;Wu, Muh-Cherng ;工業工程與管理學系Department of Industrial Engineering and ManagementRoles in video games often serve as avatars of players. Different game players may have their particular preferences on a role's facial appearance. it would be desirable to allow players to customize the design of roles. This paper presents two methods for recommending a roles' facial appearance for a particular game player and illustrates the two methods by using heroic roles as an example. The two recommendation methods are designated as the text-input and the picture-input approaches. The text-input approach requests the game player to carry out pairwise comparisons for determining the relative weights of 16 personality traits of heroes. The recommendation mechanism for the text-input approach is based on the fuzzy AHP (analytic hierarchy process). Whereas the picture-input approach requests the game player to view a sample set of pictures and rate his/her preferences on each picture. The recommendation mechanism for the picture-input approach is based on the BP (back-propagation) neural network. Experiments indicated that the text-input approach is more effective in terms of recommending an appropriate facial appearance, yet at the expense of needing more user time. (C) 2008 Elsevier Ltd. All rights reserved.Item type:Item, Factors influencing player preferences for heroic roles in role-playing games(2007-04-01) ;Hsu, Shang Hwa ;Kao, Ching-Han ;Wu, Muh-Cherng ;工業工程與管理學系Department of Industrial Engineering and ManagementTwo studies were conducted to investigate whether player personality or social cognition influence preferences for heroic roles in role-playing games (RPG). In Study 1, 149 teenager subjects were categorized into five groups according to the Guilford Personality Inventory. Heroes were clustered into three types based on their attributes. The analysis of variance ( ANOVA) results indicated that each personality group did not display distinctive preference for any particular heroic type. However, of the three heroic types teenagers most strongly preferred, Justice Warrior was followed, in order of preference, by Visionary Leader and Saint. In Study 2, the influence of three player social cognition factors ( similarity, proximity, and familiarity) on player preference for heroic roles was studied. Multiple regression analysis results indicated that similarity and familiarity predicted player preferences for heroic roles.