Browsing by Author "Koong, CS"
Now showing 1 - 3 of 3
- Results Per Page
- Sort Options
Item type:Item, A component-based visual scenario construction language for electronic book(2000) ;Koong, CS ;Tyan, JS ;Chuang, SF ;Chen, DJ資訊工程學系Multimedia electronic boob play an important role in now day as the demand of creative education becoming a major trend in elementary, schools. Although the textual scripting languages can describe powerful scenario, users must be skilled with programming ability in older to create multimedia electronic books. For common users such as elementary school teachers, it may not be an easy job for them to produce multimedia electronic book. Thus, innovative ways to create multimedia electronic book must be quested. In this paper; we propose a visual scenario construction language for electronic books. Using the proposed visual construction approach, one can create animated pictures or motion pictures and use it to describe a presentation scenario instead of writing a large mass of textual program. Based on the proposed approach, an interactive multimedia electronic book can be produced relatively easy compared with the use of traditional approaches.Item type:Item, A visual authoring system for animated multimedia homepage(2000) ;Chuang, SF ;Koong, CS ;Tyan, JS ;Chen, DJ資訊工程學系The WWW has become a powerful media for knowledge displacement and acquisitions for Internet users. For Internet content providers, Homepage is the common way to let users to know were the contents are placed. Currently, there are many Homepage design tools available Express, Flash, HotDog,... to name a few. While making an animated multimedia Homepage, most of these design tools have to use their extended programming features such as achieve this goal. For general users, especially for the non-computer professional users, to write java program to make an animated multimedia Homepage is not an easy job. In this paper a visual authoring system for general users to make an animated multimedia Homepage is proposal. Based on this tool, users can create an animated any program ol code. The proposed authoring tool has been technology transferred to the Best Wise International Computing Cooperation for product development. Examples shown in this paper ar-e created based on the WebFace Maker: (A product of the Best Wise International Computing Co.) which is a product developed using the proposed technology.Item type:Item, Integration of Reusable Software Components and frameworks into a visual software construction approach(2000-11-01) ;Chen, DJ ;Koong, CS ;Chen, WC ;Huang, SKvan Diepen, NWPSoftware reuse is an effective means of improving software productivity and software quality. Reusable Software Components (RSCs) are the basic building components for software programs constructed using the software reuse approach. The object-oriented approach is used to design and implement our RSCs. Our laboratory has already implemented more than 300 reusable software components, including design-level frameworks in various application domains and approximately 200,000 lines of code in our library. These components and frameworks have been accumulated in the course of designing and implementing strategy-based game systems, multimedia authoring systems (2-D and 3-D), multimedia playback systems, and other application systems. Multimedia software plays an important role in the software industry. In contrast to traditional software, multimedia software provides users with visual and audio effects through their interfaces and can more accurately model the real world. A media component may contain various elements, such as text descriptions, voice narration, and animation sequences, which more closely present the subject to be modeled. Such a reusable media component is commonly referred to as a Multimedia Reusable Component(MRC). Using RSCs, frameworks, and MRCs, our laboratory has successfully designed and implemented a commercial product called DIY Magic Cartoon World for use in making subject-based cartoons. The RSCs and frameworks can be visualized as icons for a visual programming model. Reuse-in-large practice is, therefore, achieved using visual programming techniques based on these visualized components. In this study, we introduce design principles and implementation techniques for our RSCs, frameworks, and MRCs. RSCs, frameworks, and MRCs are integrated into a visual software construction approach. More specifically, the design concept and implementation of an approachfor visual software construction are described. In addition to discussing the advantages of the proposed construction approach, this work also presents examples which illustrate how the visual programming environment is used.