Browsing by Author "Kuo, Fang-Po"
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Item type:Item, Halo: A Hierarchical Identity-Based Public Key Infrastructure for Peer-to-Peer Opportunistic Collaboration(2009) ;Tseng, Fu-Kuo ;Zao, John K. ;Liu, Yung-Hsiang ;Kuo, Fang-Po資訊工程學系The lack of information security protection for peer-to-peer systems has hampered the use of this robust and scalable technology in sensitive applications. The security weakness is rooted in the server-less architecture and the demand driven ad-hoc operation scenarios of peer-to-peer systems. Together, they prohibit scalable key management using traditional symmetric/asymmetric cryptographic techniques. The advent of hierarchical identity-based cryptography and thresholded/joint secret sharing offers a possible solution to this problem. In this paper, we present the design of Halo, a hierarchical identity-based public key infrastructure that uses these novel technologies to perform recursive instantiation of private key generators and establish a trust hierarchy with unlimited number of levels. The PKI thus enables the employment of hierarchical identity-based public key encryption, signature, and signcryption for the protection of peer-to-peer applications. The effort to implement a proof-of-concept prototype as a JXTA service module was also discussed.Item type:Item, Trickle: Resilient real-time video multicasting for dynamic peers with limited or asymmetric network connectivity(2006) ;Guo, Yu-Hsuang ;Zao, John K. ;Peng, Wen-Hsiao ;Huang, Lin-ShungKuo, Fang-PoSome of the most challenging scenarios for peer-to-peer multimedia applications arise when the applications require real-time interactions among their users. In those cases, the expectation of sub-second responses prohibits the use of popular P2P IPTV software because those programs invariably use large video buffers to amortize the propagation delays of individual frames and thus cause notable and dispersed viewing latencies among their users. The performance of these programs degrade even further if the users are connected to home networks that offer narrow uplink channels or through wireless links that experience frequent throughput fluctuations. In order to overcome these shortcomings, we develop Trickle, a peer-to-peer real-time media streaming system that can transport H.264 video streams with low link stresses (less than 250Kb/s) and stable sub-second frame delays through the use of erasure correction codes along with the clever construction of multiple mullicast trees and the recruitment of many peer helpers. This paper presents the first fruits of our work including the principles and mechanisms of Trickle, its simulated performance based on H.264 video traces and its merit comparisons against SplitStream, the first application layer multicasting protocol for video streaming, and CoolStreansing, a news-making P2P IPTV program that works like BitTorrent.