Browsing by Author "Lai, Wenze"
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Item type:Item, ADVERSARIAL GENERATION OF DEFENSIVE TRAJECTORIES IN BASKETBALL GAMES(2018-01-01) ;Chen, Chieh-Yu ;Lai, Wenze ;Hsieh, Hsin-Ying ;Wang, Yu-ShuenPeng, Wen-HsiaoIn this paper, we present a method to generate realistic trajectories of defensive players in a basketball game based on the ball and the offensive team's movements. We train on the NBA dataset a conditional generative adversarial network that learns spatio-temporal interactions between players' movements. The network consists of two components: a generator that takes as input a latent noise vector and the offensive team's trajectories to generate defensive trajectories; and a discriminator that evaluates the realistic degree of the generated results. Our system allows players and coaches to simulate how the opposing team will react to a newly developed offensive strategy for evaluating its effectiveness. Experimental results demonstrate the feasibility of the proposed algorithm.Item type:Item, Generating Defensive Plays in Basketball Games(2018-01-01) ;Chen, Chieh-Yu ;Lai, Wenze ;Hsieh, Hsin-Ying ;Zheng, Wen-HaoWang, Yu-ShuenIn this paper, we present a method to generate realistic defensive plays in a basketball game based on the ball and the offensive team's movements. Our system allows players and coaches to simulate how the opposing team will react to a newly developed offensive strategy for evaluating its effectiveness. To achieve the aim, we train on the NBA dataset a conditional generative adversarial network that learns spatio-temporal interactions between players' movements. The network consists of two components: a generator that takes a latent noise vector and the offensive team's trajectories as input to generate defensive team's trajectories; and a discriminator that evaluates the realistic degree of the generated results. Since a basketball game can be easily identified as fake if the ball handler, who is not defended, does not shoot the ball or cut into the restricted area, we add the wide open penalty to the objective function to assist model training. To evaluate the results, we compared the similarity of the real and the generated defensive plays, in terms of the players' movement speed and acceleration, distance to defend ball handlers and non-ball handlers, and the frequency of wide open occurrences. In addition, we conducted a user study with 59 participants for subjective tests. Experimental results show the high fidelity of the generated defensive plays to real data and demonstrate the feasibility of our algorithm.