Browsing by Author "Lee, FL"
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Item type:Item, An integrated approach to achieving optimal design of computer games(2006-07-01) ;Hsu, SH ;Lee, FL ;Wu, MC ;工業工程與管理學系Department of Industrial Engineering and ManagementIn a time-to-market environment, designers may not be able to incorporate all the design features in a computer game. For each feature, there are several levels of implementation, which is corresponded to different levels of benefit as well as cost. Therefore, a trade-off decision for determining appropriate levels of implementation is very important, yet has been rarely studied in literature. This paper presents an approach to solve the trade-off decision problem. This approach applies the neural network technique and develops a genetic algorithm to optimize the design of computer games. By this approach, a near-optimal design alternative can be identified in a timely fashion. (c) 2005 Elsevier Ltd. All rights reserved.Item type:Item, Designing action games for appealing to buyers(2005-12-01) ;Hsu, SH ;Lee, FL ;Wu, MC ;工業工程與管理學系Department of Industrial Engineering and ManagementThis study aims to identify design features for action games that would appeal to game-buyers, rather than game-players. Sixteen frequent-buyers of computer games identified 39 design features that appeal to buyers by contrasting different versions of Pacman games. Twenty-eight versions of Pacman were then evaluated in terms of the identified design features by 45 participants ( 27 male and 18 female college students). Qnet2000 neural network software was used to determine the relative importance of these design features. The results indicated that the top 10 most important design features could account for more than 50% of "perceived fun" among these 39 design features. The feature of avatar is important to game-buyers, yet not revealed in previous player-oriented studies. Moreover, six design factors underlying the 39 features were identified through factor analysis. These factors included "novelty and powerfulness," "appealing presentation," "interactivity," "challenging," "sense of control," and " rewarding," and could account for 54% of total variance. Among these six factors, appealing presentation has not been emphasized by player-oriented research. Implications of the findings were discussed.Item type:Item, Safety climate at nuclear power plants in Taiwan(2005) ;Hsu, SH ;Lee, FL ;工業工程與管理學系Department of Industrial Engineering and ManagementIn this chapter we identify the characteristics of safety climate at nuclear power plants in Taiwan, explore the factors that are sufficient to discriminate between high and low safety-awareness and safety-compliance groups, and provide a theoretical framework to explain the interrelationships among factors underlying safety climate. Safety climate scales for managers and workers were developed on the basis of local safety climate issues identified through focus-group interviews. Survey results reveal that although both managers and workers had a positive attitude toward safety climate, they differed on several dimensions. Discriminant analysis found that a combination of organizational factors and a safety management system could account for differences between high and low safety-awareness groups. In addition, the existence of a safety management system and provision of safety equipment can serve as indicators of the measure of safe compliance.