Browsing by Author "Lee, Minkyeong"
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Item type:Item, Designing Skin-Dragging Haptic Motions for Wearables(2017-01-01) ;Je, Seungwoo ;Choi, Okyu ;Choi, Kyungah ;Lee, MinkyeongSuk, Hyeon-JeongSkin-dragging is an emerging type of haptic feedback that coveys both precise spatial and temporal tactile cues through the motion of a small pin dragged across the skin. While past research focused on building skin-dragging wearable devices with different form-factors, and testing their feasibility, it is still unclear what the user's perception of such haptic stimuli is, and how designers should generate dragging motionpatterns for informative feedback to be presented on a finger. In this work, we attempt to answer these questions. We therefore asked designers to create dragging motions using changes of speed, direction and length. We then tested the generated skin-dragging motions with a haptic smart-ring, classified them and extracted guidelines that can be used to convey rich and informative feedback on the fingers.Item type:Item, PokeRing: Notifications by Poking Around the Finger(2018-01-01) ;Je, Seungwoo ;Lee, Minkyeong ;Kim, Yoonji ;Chan, LiweiYang, Xing-DongSmart-rings are ideal for subtle and always-available haptic notifications due to their direct contact with the skin. Previous researchers have highlighted the feasibility of haptic technology in smart-rings and their promise in delivering noticeable stimulations by poking a limited set of planar locations on the finger. However, the full potential of poking as a mechanism to deliver richer and more expressive information on the finger is overlooked. With three studies and a total of 76 participants, we informed the design of PokeRing, a smart-ring capable of delivering information via stimulating eight different locations around the index finger's proximal phalanx We report our evaluation of the performance of PokeRing in semi-realistic wearable conditions, (standing and walking), and its effective usage for information transfer with twenty-one spatio-temporal patterns designed by six interaction designers in a workshop. Finally, we present three applications that exploit PokeRing's notification usages.