Browsing by Author "Lin, Chun-Heng"
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Item type:Item, Immersive VR Environment for Architectural Design Education(2017-01-01) ;Tsou, Chia-Hung ;Hsu, Ting-Wei ;Lin, Chun-Heng ;Tsai, Ming-HanHsu, Pei-HsienIn tradition architectural design education, instructor and students share and discuss their ideas through drawings and models. Physical models are hard to be modified during discussion, and it is difficult to view the interior spaces. Drawings, including plans, elevations and sections, are generally used as a medium for the purpose of presentation and discussion. We propose an integrated system to support architectural design education, in which multiple users can not only explore and discuss 3D designs in a VR environment, but also manipulate 3D elements. This system also integrates procedural 3D modeling, providing users with the capability of modifying 3D designs in real-time through adjustments of parameters.Item type:Item, Integrating Procedural Modelling Process and Immersive VR Environment for Architectural Design Education(2017-01-01) ;Lin, Chun-Heng ;Hsu, Pei-Hsien ;建築研究所Institude of ArchitectureIn the field of architecture, researches are being conducted for the issue of combining VR environment and procedural modelling. Instead of simply using VR as an visualization tool for procedural modelling, as in other researches, we argue that manipulations of 3D elements and adjustments of design parameters should be implemented in VR to provide further supports for a design process. An integrated system is thus proposed based on this augment, with a special focus on architectural design education. This paper presents the design of such a multi-user system, in which 3D modelling, procedural modelling and VR platform are integrated, aiming to support architectural design education.Item type:Item, VR Lighting Design(2017-01-01) ;Lee, Chi-Yang ;Chang, Hsuan-Ming ;Lin, Chun-Heng ;Tsai, Ming-HanLin, Wen-ChiehLighting design is a crucial process in video games, animation, interior design, and some other fields. Current lighting design systems support only direct lighting paradigm which requires fine-tuning each light's parameters to achieve a global lighting effect. In this study, we developed an integrated lighting design system which comprises direct, indirect, and inverse lighting design paradigms in VR enviromnent. The system provides designers with an immersive, intuitive, and effective way of lighting design.