Browsing by Author "Lin, Holin"
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Item type:Item, Cash Trade in Free-to-Play Online Games(2011-05-01) ;Lin, Holin ;Sun, Chuen-Tsai ;教育研究所Institute of EducationThe rapidly expanding ''free-to-play'' online game payment model represents a huge shift in digital game commercialization, with cash payments for virtual items increasingly recognized as central to ''free game'' participation. In this article, the authors look at implications of this trend for gameplay experiences (especially in terms of immersion, fairness, and fun) and describe a fundamental shift in player self-perceptions as consumers rather than members of a gaming community. This change is occurring at a time when the line separating game and physical worlds is becoming less distinct. The new business model entails a subtle but significant reduction in consumer rights awareness, which explains why some members of the greater gaming community are negotiating a new sense of fairness and arriving at a new consensus regarding legitimate gameplay.Item type:Item, Sharing tips with strangers: Exploiting gift culture in computer gaming(2006-10-01) ;Sun, Chuen-Tsai ;Lin, Holin ;Ho, Chheng Hong ;資訊工程學系Department of Computer ScienceThe aim of this study was to look at motivations behind altruistic behavior in virtual communities by studying the sharing of game tips by experienced gamers. We examine several possible motivations (pure altruism, generalized reciprocity, and reputation) and qualitatively analyze tip types in terms of usefulness, visibility, and skill level. We found that in games that do not support a "performance stage" for skill demonstration, players often share game tips as a strategy to attract attention. To a certain degree, reciprocity can be used to explain small favor exchanges, but earning social reputation is often a much stronger motivating factor.