Browsing by Author "Lin, Wan-Chi"
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Item type:Item, A Study of Integrating Social Networking Service into The Virtual Pet Web Game System(2013) ;Hui, Lin ;Lin, Wan-Chi ;Li, Xiwen ;資訊管理與財務金融系 註:原資管所+財金所Department of Information Management and FinanceAs the World Wide Web developed and the utilization rate of the mobile device grew up, a lot of computer game companies chose to expand their product platform to the web games or the smart phone apps. These two kinds of game categories can become as popular as nowadays, because these are the ways that users can easily have access to and to play the games with. Based on the above and the fact that social networking service has become a part of our daily life, we decided to merge all social network features into our web game to make our games more compatible. This research is focused on virtual pet game with ability of allowing interaction between friends\' pets and sharing messages among friends and the system are accessible through the web browser. In the future, we will combine social network system and the virtual pet game and also make a smart phone app version out of the combination, so that the users can take care of their own virtual pets anytime and anywhere as long as they have access to the Internet.Item type:Item, Method for virtual bass synthesis(2007-11-01) ;Bai, Mingsian R. ;Tseng, Wen-LiangLin, Wan-ChiThis invention relates to a method for virtual bass synthesis. The low frequency signal is attained by applying a low pass filter to the original. In order to reduce the operations, process of down sampling the low frequency signal, moving the low frequency signal to a series of harmonics whose frequencies are integral times as large as the frequency of low frequency signals, and then up sampling them are provided. By means of psycho-acoustic theory, the weights of harmonics are attained and applied to the harmonics. Finally the weighted harmonics are combined to produce the bass signal. As the result, the virtual bass effect which is almost the same as the low frequency of the original audio signal can be accomplished. Because the harmonic signals are high frequency ones, the virtual effect can be made in the panel speakers or ordinary low-end speakers.Item type:Item, Method for virtual bass synthesis(2011-04-21) ;Bai, Mingsian R. ;Tseng, Wen-LiangLin, Wan-ChiThis invention relates to a method for virtual bass synthesis. The low frequency signal is attained by applying a low pass filter to the original. In order to reduce the operations, process of down sampling the low frequency signal, moving the low frequency signal to a series of harmonics whose frequencies are integral times as large as the frequency of low frequency signals, and then up sampling them are provided. By means of psycho-acoustic theory, the weights of harmonics are attained and applied to the harmonics. Finally the weighted harmonics are combined to produce the bass signal. As the result, the virtual bass effect which is almost the same as the low frequency of the original audio signal can be accomplished. Because the harmonic signals are high frequency ones, the virtual effect can be made in the panel speakers or ordinary low-end speakers.Item type:Item, Synthesis and implementation of virtual bass system with a phase-vocoder approach(2006-11-01) ;Bai, Mingsian R. ;Lin, Wan-Chi ;機械工程學系Department of Mechanical EngineeringA bass enhancement technique based oil a phase-vocoder approach is presented. Instead of direct bass boosting, the proposed method creates a bass impression by exploiting the psychoacoustic properties of humans. This technique is most useful in audio reproduction using small loudspeakers that have no low-frequency capability, where direct boosting will likely result in nonlinear distortions. In light of psychoacoustics, the bass effect is synthesized by augmenting the original signals with high-frequency harmonics. Unlike conventional methods that rely on nonlinear processing, the proposed method performs the required frequency transformation by using a phase-vocoder approach. Apart from frequency transformation, another key element of the proposed technique is the magnitude adjustment of the generated harmonics. The underlying principle for magnitude adjustment is based on a polynomial model of equal-loudness contours. The method is implemented on a digital signal processor with the aid of multirate signal processing. To validate the proposed technique, objective and subjective experiments are conducted for PC multimedia loudspeakers and handset loudspeakers. The subjective listening experiment followed the procedure of multistimuli with the hidden reference and anchor (MUSHRA), and the data were analyzed by using the multianalysis of variance (MANOVA) method. As indicated by the results, the proposed technique proved effective in rendering bass impression with acceptable audio quality.