Browsing by Author "Lin, Yeh-Sheng"
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Item type:Item, A Maze Routing-Based Algorithm for ML-OARST with Pre-Selecting and Re-Building Steiner Points(2017-01-01) ;Lin, Kuen-Wey ;Lin, Yeh-Sheng ;Li, Yih-Lang ;Lin, Rung-Bin資訊工程學系The benefits of applying maze routing algorithm over non-maze routing based methods include the feasibility of imposing various additional constraints on routing graphs. However, the much higher complexity of a multi-layer routing graph than that of a single-layer routing graph significantly increases the required runtime of conducting maze routing to solve the multi-layer obstacle-avoiding rectilinear Steiner tree (ML-OARST) problem, making applying maze routing to this problem infeasible. In this paper, we present a maze routing-based algorithm with the proposed Steiner point pre-selection to guide the construction of a ML-OARST. This can achieve a favorable balance between quality and runtime. The quality of routing is determined by total cost, that is, the summation of wire-length and via cost. To improve the flexibility of routing tree generation, we also propose a rip-up and re-building strategy for altering Steiner points and tree topology. Compared with a multi-layer multi-terminal maze routing algorithm, our algorithm can reduce the total cost by 4.8% on average and achieve 45x runtime speed-up averagely; moreover, our algorithm outperforms the state-of-the-art ML-OARST method using computational geometry techniques in terms of wire-length. With additional costs on routing graph, the proposed maze routing-based method can be further enhanced to solve VLSI routing constraints, such as layer-specific costs, scenic control, and layer directive.Item type:Item, A Maze Routing-Based Methodology With Bounded Exploration and Path-Assessed Retracing for Constrained Multilayer Obstacle-Avoiding Rectilinear Steiner Tree Construction(2018-07-01) ;Lin, Kuen-Wey ;Lin, Yeh-Sheng ;Li, Yih-Lang ;Lin, Rung-Bin資訊工程學系Owing to existing intellectual properties, prerouted nets, and power/ground wires, the routing of a system on chip design demands to detour around multilayer obstacles. Traditional approaches for the multilayer obstacle-avoiding rectilinear Steiner tree (ML-OARST) problem are thus nonmaze routing-based approaches for runtime issues, yet they cannot be directly applied to deal with additional constraints such as variant edge weights on a routing layer. In this article, we propose the maze routing-based methodology with bounded exploration and path-assessed retracing to reduce runtime and routing cost for the constrained ML-OARST construction problem. The exploration of maze routing is bounded to reduce the runtime; the costs of connecting pins are computed to select Steiner points in the retracing phase. To further reduce the routing cost, we develop a Steiner point-based ripping-up and rebuilding scheme for altering tree topology. Experimental results on industrial and randomly generated benchmarks demonstrate that the proposed methodology can provide a solution with good quality in terms of routing cost and has a significant speedup compared to traditional maze routing. A commercial tool is also used to show the effectiveness of the proposed methodology.