Browsing by Author "Liu, JD"
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Item type:Item, A simple self-collision avoidance for cloth animation(1998-01-01) ;Liu, JD ;Ko, MT ;Chang, RC ;資訊工程學系Department of Computer ScienceThis paper discusses the self-collision avoidance problem in simulating the dynamic behavior of deformable cloth. It is not an easy task to simulate realistically the response of cloth in various types of complicated self-collisions. In this paper, the bounding box technique in addition to ordinary pre-checking for collision detection is used to avoid self-collision. Instead of avoiding self-collision of cloth triangles, we relax to avoid the collision of the bounding boxes of cloth triangles. Some constraints are enforced on the vertices of the cloth triangles to prevent their bounding boxes from penetrating in the direction of collision. The experimental results show that the relaxed self-collision avoidance method can create realistic cloth behavior and wrinkling formation processes. Since the types of interaction between bounding boxes are simple, our method is simple but robust in avoiding self-collisions. (C) 1998 Elsevier Science Ltd. All rights reserved.Item type:Item, Collision avoidance in cloth animation(1996) ;Liu, JD ;Ko, MT ;Chang, RC ;資訊工程學系Department of Computer ScienceFor cloth modeling and animation, we use a physically based model to simulate the dynamic formation of folds, pleats, and wrinkles and the final static appearance of cloth draped over a rigid object. To simulate the behavior of the cloth and its final static appearance on the model, we propose a new collision and self-collision avoidance method to prevent penetration between the cloth and rigid objects and between parts of the cloth. At each time step, we enforce constraints over those grid points about to penetrate other objects. Our method is easier and more robust than conventional methods at representing interaction between the cloth and various objects.