Browsing by Author "Tai, Wen-Kai"
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Item type:Item, An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing(2016-10-01) ;Lin, Ting-Hao ;Way, Der-Lor ;Shih, Zen-Chung ;Tai, Wen-KaiChang, Chin-ChenPhotos contain well-structured and plentiful visual information. Edges are active and expressive stimuli for human visual perception. However, it is hard to separate structure from details because edge strength and object scale are entirely different concepts. This paper proposes a structure-aware bilateral texture algorithm to remove texture patterns and preserve structures. Our proposed method is simple and fast, as well as effective in removing textures. Instead of patch shift, smaller patches represent pixels located at structure edges, and original patches represent the texture regions. Specifically, this paper also improves joint bilateral filter to preserve small structures. Moreover, a windowed inherent variation is adapted to distinguish textures and structures for detecting structure edges. Finally, the proposed method produces excellent experimental results. These results are compared to some results of previous studies. Besides, structure-preserving filtering is a critical operation in many image processing applications. Our proposed filter is also demonstrated in many attractive applications, such as seam carving, detail enhancement, artistic rendering, etc.Item type:Item, An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing(2016-10) ;Lin, Ting-Hao ;Way, Der-Lor ;Shih, Zen-Chung ;Tai, Wen-KaiChang, Chin-ChenPhotos contain well-structured and plentiful visual information. Edges are active and expressive stimuli for human visual perception. However, it is hard to separate structure from details because edge strength and object scale are entirely different concepts. This paper proposes a structure-aware bilateral texture algorithm to remove texture patterns and preserve structures. Our proposed method is simple and fast, as well as effective in removing textures. Instead of patch shift, smaller patches represent pixels located at structure edges, and original patches represent the texture regions. Specifically, this paper also improves joint bilateral filter to preserve small structures. Moreover, a windowed inherent variation is adapted to distinguish textures and structures for detecting structure edges. Finally, the proposed method produces excellent experimental results. These results are compared to some results of previous studies. Besides, structure-preserving filtering is a critical operation in many image processing applications. Our proposed filter is also demonstrated in many attractive applications, such as seam carving, detail enhancement, artistic rendering, etc.Item type:Item, GENETIC-BASED APPROACH FOR SYNTHESIZING TEXTURE(2008-08-01) ;Chang, Chin-Chen ;Kuo, Yen-Ting ;Tai, Wen-Kai ;多媒體工程研究所Institute of Multimedia EngineeringIntensive search schemes are commonly adopted in patched-based texture synthesis to identity the proper neighbors of each patch. However, they do not always provide perfect solutions. This work presents a genetic algorithm in evolutionary computation for patch-based texture synthesis. The representation of an input source texture is first adjusted. Then, the synthesizing result is generated and refined by the selection of individuals based on their fitness and executing crossover and mutation until the criteria are met. After the entire execution, a large output texture is generated with texture features similar to the source texture. Because this approach optimizes the genetic algorithm, the results are satisfactory.Item type:Item, Inner engraving for the creation of a balanced LEGO sculpture(2016-05) ;Hong, Jhen-Yao ;Way, Der-Lor ;Shih, Zen-Chung ;Tai, Wen-KaiChang, Chin-ChenLEGO is a globally popular toy composed of colorful interlocking plastic bricks that can be assembled in many ways; however, this special feature makes designing a LEGO sculpture particularly challenging. Building a stable sculpture is not easy for a beginner; even an experienced user requires a good deal of time to build one. This paper provides a novel approach to creating a balanced LEGO sculpture for a 3D model in any pose, using centroid adjustment and inner engraving. First, the input 3D model is transformed into a voxel data structure. Next, the model\'s centroid is adjusted to an appropriate position using inner engraving to ensure that the model stands stably. A model can stand stably without any struts when the center of mass is moved to the ideal position. Third, voxels are merged into layer-by-layer brick layout assembly instructions. Finally, users will be able to build a LEGO sculpture by following these instructions. The proposed method is demonstrated with a number of LEGO sculptures and the results of the physical experiments are presented.