Browsing by Author "Tang, Nick C."
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Item type:Item, Court Reconstruction for Camera Calibration in Broadcast Basketball Videos(2016-05) ;Wen, Pei-Chih ;Cheng, Wei-Chih ;Wang, Yu-Shuen ;Chu, Hung-KuoTang, Nick C.We introduce a technique of calibrating camera motions in basketball videos. Our method particularly transforms player positions to standard basketball court coordinates and enables applications such as tactical analysis and semantic basketball video retrieval. To achieve a robust calibration, we reconstruct the panoramic basketball court from a video, followed by warping the panoramic court to a standard one. As opposed to previous approaches, which individually detect the court lines and corners of each video frame, our technique considers all video frames simultaneously to achieve calibration; hence, it is robust to illumination changes and player occlusions. To demonstrate the feasibility of our technique, we present a stroke-based system that allows users to retrieve basketball videos. Our system tracks player trajectories from broadcast basketball videos. It then rectifies the trajectories to a standard basketball court by using our camera calibration method. Consequently, users can apply stroke queries to indicate how the players move in gameplay during retrieval. The main advantage of this interface is an explicit query of basketball videos so that unwanted outcomes can be prevented. We show the results in Figs. 1, 7, 9, 10 and our accompanying video to exhibit the feasibility of our technique.Item type:Item, Example-Based Human Motion Extrapolation and Motion Repairing Using Contour Manifold(2014-01-01) ;Tang, Nick C. ;Hsu, Chiou-Ting ;Weng, Ming-Fang ;Lin, Tsung-YiLiao, Hong-Yuan MarkWe propose a human motion extrapolation algorithm that synthesizes new motions of a human object in a still image from a given reference motion sequence. The algorithm is implemented in two major steps: contour manifold construction and object motion synthesis. Contour manifold construction searches for low-dimensional manifolds that represent the temporal-domain deformation of the reference motion sequence. Since the derived manifolds capture the motion information of the reference sequence, the representation is more robust to variations in shape and size. With this compact representation, we can easily modify and manipulate human motions through interpolation or extrapolation in the contour manifold space. In the object motion synthesis step, the proposed algorithm generates a sequence of new shapes of the input human object in the contour manifold space and then renders the textures of those shapes to synthesize a new motion sequence. We demonstrate the efficacy of the algorithm on different types of practical applications, namely, motion extrapolation and motion repair.Item type:Item, Motion Manipulation for Characters in Videos(2015) ;Chu, Hung-Kuo ;Yeh, Che-Hua ;Tang, Nick C. ;Tyan, Hsiao-RongWang, Yu-ShuenMultimedia content creation and manipulation have attracted great attention in recent years due to the popularity of mobile image and video capturing devices. In our daily life, the most common subject appearing in the captured content are people. Hence, to create images and videos by manipulating appearances or motions of the human character inside these media becomes an important research issue. In this paper, we propose a novel idea that requires the fusion of video and audio intelligence. We develop a system whose inputs are a monocular video captured by a stationary RGBD sensor and a music clip. In the context of a human character performing a music conducting motion, the output is a re-targeted video where the motion of performer is manipulated according to the emotional cues extracted from the music clip. To achieve this goal, our system is decomposed into three major stages. First, one needs to access to the geometric and appearance information pertaining to meaningful and representative targets in the video sequence. Second, a systematic way is needed to reliably classify and identify important emotions from the music. Third, to complete the emotion transfer, one has to manipulate the video targets based on the extracted music emotions.Item type:Item, Spatio-Temporal Learning of Basketball Offensive Strategies(2015) ;Chen, Ching-Hang ;Liu, Tyng-Luh ;Wang, Yu-Shuen ;Chu, Hung-KuoTang, Nick C.Video-based group behavior analysis is drawing attention to its rich applications in sports, military, surveillance and biological observations. The recent advances in tracking techniques, based on either computer vision methodology or hardware sensors, further provide the opportunity of better solving this challenging task. Focusing speci fi cally on the analysis of basketball o ff ensive strategies, we introduce a systematic approach to establishing unsupervised modeling of group behaviors. In view that a possible group behavior (offensive strategy) could be of di ff erent duration and represented by dynamic player trajectories, the crux of our method is to automatically divide training data into meaningful clusters and learn their respective spatio-temporal model, which is established upon Gaussian mixture regression to account for intra-class spatio-temporal variations. The resulting strategy representation turns out to be flexible that can be used to not only establish the discriminant functions but also improve learning the models. We demonstrate the usefulness of our approach by exploring its e ff ectiveness in analyzing a set of given basketball video clips.Item type:Item, Video Inpainting on Digitized Vintage Films via Maintaining Spatiotemporal Continuity(2011-08-01) ;Tang, Nick C. ;Hsu, Chiou-Ting ;Su, Chih-Wen ;Shih, Timothy K.Liao, Hong-Yuan MarkVideo inpainting is an important video enhancement technique used to facilitate the repair or editing of digital videos. It has been employed worldwide to transform cultural artifacts such as vintage videos/films into digital formats. However, the quality of such videos is usually very poor and often contain unstable luminance and damaged content. In this paper, we propose a video inpainting algorithm for repairing damaged content in digitized vintage films, focusing on maintaining good spatiotemporal continuity. The proposed algorithm utilizes two key techniques. Motion completion recovers missing motion information in damaged areas to maintain good temporal continuity. Frame completion repairs damaged frames to produce a visually pleasing video with good spatial continuity and stabilized luminance. We demonstrate the efficacy of the algorithm on different types of video clips.