Browsing by Author "Wang, Pei-Ru"
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Item type:Item, Building a construction procurement negotiation training game model: Learning experiences and outcomes(2014-11-01) ;Dzeng, Ren-Jye ;Lin, Ken-Yu ;Wang, Pei-Ru ;交大名義發表National Chiao Tung UniversityGame-based education is a promising method for encouraging student learning. Although learning construction procurement and negotiation require hands-on practice, in most construction management courses at the college level, this subject is taught by using lectures and case studies. In this study, a construction procurement and negotiation game was developed, and paper-based and web-based versions were implemented. The game enables students to play the role of contractors or suppliers and generate profits by negotiating and procuring or selling reinforcing steel in a simulated market with a probabilistic nature. The experimental results indicate that playing both versions of the game increased student learning motivation, satisfaction and outcomes. Students awarded the web-based game higher assessment scores than they did for the paper-based game. Students playing either version of the game also achieved higher test scores than students who were taught using the traditional approach did. However, for students with work experience, playing the paper-based game resulted in higher scores than the web-based game scores.Item type:Item, C-Negotiation Game: An educational game model for construction procurement and negotiation(2017-03) ;Dzeng, Ren-Jye ;Wang, Pei-Ru ;土木工程學系Department of Civil EngineeringConstruction procurement and negotiation is one of the key subjects in construction management education. However, most related courses involve only lectures without engaging students in real cases. Although educational games have been reported to be effective in motivating students\' learning, a limited number of studies have focused on developing a realistic negotiation game as a teaching instrument in a class. We developed a web-based negotiation game, named C-Negotiation Game, for enabling students to make simulated decisions in construction procurement and negotiation processes. The game enables students to play the role of either contractor or supplier, schedule the required procurement, evaluate prospective negotiating parties, conduct parallel negotiations, allocate materials to projects, and manage the cash flow. The game is also equipped with randomization features such as assigning random quality performance levels to different suppliers. An experiment was conducted using 72 participating students, and the results indicated a significant improvement of at least 20.16% in the students\' posttest scores regardless of the pretest scores. (C) 2016 Elsevier B.V. All rights reserved.