Browsing by Author "Wu, Kuan-Ying"
Now showing 1 - 2 of 2
- Results Per Page
- Sort Options
Item type:Item, Future home design: an emotional communication channel approach to smart space(2013-08-01) ;Huang, Yu-Chun ;Wu, Kuan-Ying ;Liu, Yu-Tung ;建築研究所Institude of ArchitectureSmart spaces use human-computer interfaces (HCIs) to improve how humans experience their surroundings. However, HCIs are sometimes less user-friendly and intuitive than their traditional counterparts. Our research aims to use every-day objects to create communication channels between spaces and people, which can then strengthen interpersonal emotional relationships through a natural and unobtrusive interface. This study explores how using simpler instruments such as a whiskey glass, a table, and an MP3 player to interact with a dwelling improves user experience in a HCI-equipped smart space. We implemented a real smart space-the Time Home Pub, which not only adjusts the environmental atmosphere (such as background lighting, music, and photos) in response to human activities but also encourages a better connection between humans, their memories, and physical space. Time Home Pub was exhibited at the Taipei Fine Arts Museum in 2007 for the topic of Architecture of Tomorrow. Preliminary evaluations by visitors demonstrate the satisfactory feasibility of the system and how a smart space could change and improve human experiences through the use of new technology and architectural design elements.Item type:Item, SPARK WALL Control responsive environment by human behaviour(2015) ;Wu, Kuan-Ying ;Hou, June-Hao ;建築研究所Institude of ArchitectureResponsive environment uses human computer interface (HCI) to improve how human experience their surrounding. Many research aimed at different kind of interactive environment modules with new digital tectonics or computation components. However, those new environments are sometimes could be manipulated by components which are less use-friendly and complex than traditional counterparts. In this paper, we implemented a real responsive interface - the Spark wall system, which use 160 actuator modules as our responsive feedback interface and depth camera as sensing input. We built up multi-modal interface for different operating purposes allowing user control responsive environment with their human behavior. User could change their body posture to change the pattern of the wall and moreover define touch-input area on any surface. For the user\'s perspective, a responsive environment should be simply and understandable control. A responsive artifact should also be able to dynamically correspond to different methods of operation according to the user\'s intentions