Browsing by Author "Yeh, I-Cheng"
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Item type:Item, Evaluating 2D Flow Visualization Using Eye Tracking(2015-06-01) ;Ho, Hsin-Yang ;Yeh, I-Cheng ;Lai, Yu-Chi ;Lin, Wen-ChiehCherng, Fu-YinFlow visualization is recognized as an essential tool for many scientific research fields and different visualization approaches are proposed. Several studies are also conducted to evaluate their effectiveness but these studies rarely examine the performance from the perspective of visual perception. In this paper, we aim at exploring how users\' visual perception is influenced by different 2D flow visualization methods. An eye tracker is used to analyze users\' visual behaviors when they perform the free viewing, advection prediction, flow feature detection, and flow feature identification tasks on the flow field images generated by different visualizations methods. We evaluate the illustration capability of five representative visualization algorithms. Our results show that the eye-tracking-based evaluation provides more insights to quantitatively analyze the effectiveness of these visualization methods.Item type:Item, Geometric and Textural Blending for 3D Model Stylization(2018-02-01) ;Huang, Yi-Jheng ;Lin, Wen-Chieh ;Yeh, I-Cheng ;Lee, Tong-Yee資訊工程學系Stylizing a 3D model with characteristic shapes or appearances is common in product design, particularly in the design of 3D model merchandise, such as souvenirs, toys, furniture, and stylized items. A model stylization approach is proposed in this study. The approach combines base and style models while preserving user-specified shape features of the base model and the attractive features of the style model with limited assistance from a user. The two models are first combined at the topological level. A tree-growing technique is utilized to search for all possible combinations of the two models. Second, the models are combined at textural and geometric levels by employing a morphing technique. Results show that the proposed approach generates various appealing models and allows users to control the diversity of the output models and adjust the blending degree between the base and style models. The results of this work are also experimentally compared with those of a recent work through a user study. The comparison indicates that our results are more appealing, feature-preserving, and reasonable than those of the compared previous study. The proposed system allows product designers to easily explore design possibilities and assists novice users in creating their own stylized models.Item type:Item, Social-Event-Driven Camera Control for Multicharacter Animations(2012-09-01) ;Yeh, I-Cheng ;Lin, Wen-Chieh ;Lee, Tong-Yee ;Han, Hsin-JuLee, Jehee"In a virtual world, a group of virtual characters can interact with each other, and these characters may leave a group to join another. The interaction among individuals and groups often produces interesting events in a sequence of animation. The goal of this paper is to discover social events involving mutual interactions or group activities in multicharacter animations and automatically plan a smooth camera motion to view interesting events suggested by our system or relevant events specified by a user. Inspired by sociology studies, we borrow the knowledge in Proxemics, social force, and social network analysis to model the dynamic relation among social events and the relation among the participants within each event. By analyzing the variation of relation strength among participants and spatiotemporal correlation among events, we discover salient social events in a motion clip and generate an overview video of these events with smooth camera motion using a simulated annealing optimization method. We tested our approach on different motions performed by multiple characters. Our user study shows that our results are preferred in 66.19 percent of the comparisons with those by the camera control approach without event analysis and are comparable (51.79 percent) to professional results by an artist."