Reconfigurable depth buffer compression design for 3D graphics system

dc.citation.epage474en_US
dc.citation.spage470en_US
dc.contributor.authorJung, Tzung-Rungen_US
dc.contributor.authorVan, Lan-Daen_US
dc.contributor.authorFang, Wai-Chien_US
dc.contributor.authorShen, Teng-Yaoen_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:02:18Z
dc.date.available2014-12-08T15:02:18Z
dc.date.issued2008en_US
dc.description.abstractDepth buffer bandwidth reduction is one of the most important issues in bandwidth-limited 3D computer graphics system. In this paper, we propose a reconfigurable algorithm for depth buffer compression. For 8x8 tile size and 16-bit depth values, the proposed algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with HA [12] and DDPCM [7], respectively. Furthermore, the devised algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently.en_US
dc.identifier.isbn978-0-7695-3134-2en_US
dc.identifier.journalMUE: 2008 INTERNATIONAL CONFERENCE ON MULTIMEDIA AND UBIQUITOUS ENGINEERING, PROCEEDINGSen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/985
dc.identifier.wosnumberWOS:000256012200089
dc.language.isoen_USen_US
dc.titleReconfigurable depth buffer compression design for 3D graphics systemen_US
dc.typeProceedings Paperen_US

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