A hardware-efficient architecture for 3-D graphics processor

Loading...
Thumbnail Image

Date

Journal Title

Journal ISSN

Volume Title

Publisher

DOI

Abstract

In 3-D graphics processor, large associated information per pixel cause storage and bus transfer problems in pixel operations. In this paper, we explore the parallelisms in pixel information to design a hardware-efficient architecture, hence the hardware cost of redundant registers in pipeline stages and unnecessary bus transfer can be saved.

Description

Keywords

Citation

Endorsement

Review

Supplemented By

Referenced By