<link rel="stylesheet" href="styles.cf390c6bfbe7555f.css"> Skip to main content

Rendering spatial sound on headsets for five-channel audio

Loading...
Thumbnail Image

Date

Journal Title

Journal ISSN

Volume Title

Publisher

DOI

Abstract

Rendering spatial sound using a headset for five-channel signals requires convolving the incoming signals with the head-related impulse responses representing the sound directions of the five channels. Although the idea is simple, the implementation requires a large amount of computation. In this paper, we propose a simple approach to reduce the computational burden to about one-fifth of that of direct implementation. Compared with the approach based on the CAPZ (Common-Acoustical-Pole and Zero) model, the proposed approach has a better error performance with almost the same computation.

Description

Keywords

Citation

Endorsement

Review

Supplemented By

Referenced By