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SYNTHESIZING FEATHER TEXTURES IN GALLIFORMES

dc.citation.epage&en_US
dc.citation.issue3en_US
dc.citation.spageC407en_US
dc.citation.volume14en_US
dc.contributor.authorDAI, WKen_US
dc.contributor.authorSHIH, ZCen_US
dc.contributor.authorCHANG, RCen_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.date.accessioned2014-12-08T15:03:13Z
dc.date.available2014-12-08T15:03:13Z
dc.date.issued1995-08-28en_US
dc.description.abstractThe texture of feather is one of the most fascinating, complicated, and beautiful texture patterns in nature. In this paper, we propose a new and effective texture generation approach that uses the traits of iteration behavior to synthesize the textures of Galliformes feathers realistically. We also propose an interactive feather modeling approach which provides a close connection between the user's intuition and the resulting branching pattern. In texturing the feather structure, we use an object-space mapping technique. Experimental results are presented to show the effectiveness of our method.en_US
dc.identifier.issn0167-7055en_US
dc.identifier.journalCOMPUTER GRAPHICS FORUMen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/1772
dc.identifier.wosnumberWOS:A1995RX45900037
dc.language.isoen_USen_US
dc.subjectTEXTUREen_US
dc.subjectTEXTURE MAPPINGen_US
dc.subjectTEXTURE SYNTHESISen_US
dc.subjectNEWTONS METHODen_US
dc.subjectITERATIONen_US
dc.subjectDYNAMICAL SYSTEMen_US
dc.titleSYNTHESIZING FEATHER TEXTURES IN GALLIFORMESen_US
dc.typeArticle; Proceedings Paperen_US

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