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國高中生閱讀理解網際網路提供的各類圖文及相關問題解決: 學習動機、線上-離線認知歷程及注視驅動鷹架-子計畫四:數位遊戲經驗如何影響玩家對學習介面與內容的期望與認知

dc.contributor.author孫春在en_US
dc.contributor.authorSUN CHUEN-TSAIen_US
dc.contributor.department國立交通大學資訊工程學系(所)zh_TW
dc.date.accessioned2014-12-13T10:37:26Z
dc.date.available2014-12-13T10:37:26Z
dc.date.issued2013en_US
dc.description.sponsorship行政院國家科學委員會zh_TW
dc.identifier.govdocNSC102-2511-S009-004-MY3zh_TW
dc.identifier.urihttps://www.grb.gov.tw/search/planDetail?id=3096458&docId=417917en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/94626
dc.language.isozh_TWen_US
dc.title國高中生閱讀理解網際網路提供的各類圖文及相關問題解決: 學習動機、線上-離線認知歷程及注視驅動鷹架-子計畫四:數位遊戲經驗如何影響玩家對學習介面與內容的期望與認知zh_TW
dc.titleHow Digital Gaming Experiences Shape Players Expectation and Cognition about Learning Interface and Contenten_US
dc.typePlanen_US

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