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A low-cost raster engine for video game, multimedia PC and interactive TV

dc.citation.epage271en_US
dc.citation.spage270en_US
dc.citation.woscount0en_US
dc.contributor.authorCHEN, CLen_US
dc.contributor.authorLIANG, BSen_US
dc.contributor.authorJEN, CWen_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.date.accessioned2019-04-02T06:04:36Z
dc.date.available2019-04-02T06:04:36Z
dc.date.issued1995-01-01en_US
dc.identifier.journalIEEE 1995 INTERNATIONAL CONFERENCE ON CONSUMER ELECTRONICS - DIGEST OF TECHNICAL PAPERSen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/151141
dc.identifier.wosnumberWOS:A1995BD37J00117en_US
dc.language.isoen_USen_US
dc.titleA low-cost raster engine for video game, multimedia PC and interactive TVen_US
dc.typeProceedings Paperen_US

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