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以數位編輯將新媒體導入教室:科技支援的選擇、建構與互動學習-子計畫四:融入遊戲的數位編輯學習:遊戲式學習課本的串媒體建構

dc.contributor.author孫春在zh_TW
dc.contributor.author林鶴玲zh_TW
dc.contributor.department國立交通大學資訊工程學系(所) zh_TW
dc.date.accessioned2016-12-20T03:56:45Z
dc.date.available2016-12-20T03:56:45Z
dc.date.issued2016en_US
dc.description.abstract zh_TW
dc.description.abstract en_US
dc.description.sponsorship科技部 zh_TW
dc.identifier.govdocMOST105-2511-S009-005-MY3 zh_TW
dc.identifier.urihttps://www.grb.gov.tw/search/planDetail?id=11882153&docId=486163en_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/131817
dc.language.isozh_TWen_US
dc.subject zh_TW
dc.subject en_US
dc.title以數位編輯將新媒體導入教室:科技支援的選擇、建構與互動學習-子計畫四:融入遊戲的數位編輯學習:遊戲式學習課本的串媒體建構zh_TW
dc.titleGame-Embedded Learning through Editing: Transmedia Construction of Textbooks for Game-Based Learningen_US
dc.typePlanen_US

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