<link rel="stylesheet" href="styles.cf390c6bfbe7555f.css"> Skip to main content

編輯曲線 動畫也需要數學

dc.contributor.author編輯室en_US
dc.contributor.departmentShing-Tung Yau Centeren_US
dc.contributor.department丘成桐中心zh_TW
dc.date.accessioned2016-03-22T03:41:12Z
dc.date.available2016-03-22T03:41:12Z
dc.date.issued2015-07-15en_US
dc.description.abstract針對本期專題「數學與應用」,我們選擇一個特別角度切入:「數學與 3D 產業」。傳統上數學應用多與科學「發現」有關,但我們想關注數學在設計「發明」上的應用。zh_TW
dc.identifier.urihttps://yaucenter.web.nctu.edu.tw/?p=2590&lang=twen_US
dc.identifier.urihttps://ir.lib.nycu.edu.tw/handle/11536/129257
dc.language.isozh_TWen_US
dc.subject數理人文zh_TW
dc.title編輯曲線 動畫也需要數學zh_TW
dc.typeJournalen_US

Files

Original bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
yaucenter-20150715-01.pdf
Size:
913.61 KB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
license.txt
Size:
1.71 KB
Format:
Item-specific license agreed to upon submission
Description: