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Item type:Item, 2D Histogram-based player localization in broadcast volleyball videos(2016-06) ;Hsu, Chun-Chieh ;Chen, Hua-Tsung ;Chou, Chien-Li ;Lee, Suh-Yin資訊工程學系Player location is one of the most informative cues for obtaining tactics arrangement and collecting descriptive game statistics. However, state-of-the-art supervised learning-based methods for player localization require a large amount of labeled training data. Hence, the development of automatic systems for player localization becomes indispensable. Volleyball games reach a huge audience base and contain a variety of tactical strategies, necessitating the implementation of systems for inferring tactics and analyzing formations automatically. Therefore, a novel 2D histogram-based player localization method capable of locating players with occlusions is developed and presented in this paper. The proposed system is able to automatically detect the court lines for camera calibration, extract players by calculating both x and y histograms of extracted player masks, and visualize the team formations on real-world court model. The experiments on broadcast volleyball videos demonstrate efficient and effective results against a traditional object segmentation method (connected component analysis) and a supervised learning approach utilizing histogram of oriented gradient features.Item type:Item, HMM-based ball hitting event exploration system for broadcast baseball video(2012-07-01) ;Chen, Hua-Tsung ;Chou, Chien-Li ;Tsai, Wei-Chin ;Lee, Suh-YinLin, Bao-Shuh P.With the dramatic growth of fandom population, a considerable amount of research efforts have been devoted to baseball video processing. However, little work focuses on the detailed follow-ups of ball hitting events. This paper proposes a HMM-based ball hitting event exploration system for broadcast baseball video. Utilizing the strictly-defined layout of the baseball field, the proposed system first detects the game-specific spatial patterns in the field, such as the field lines, the bases, the pitch mound, etc. Then, the play region the currently camera-focused region of the baseball field is identified for frame type classification. Since the temporal patterns of presenting the game progress follow a prototypical order, we consider the classified frame types as observation symbols and recognize ball hitting events using HMM. Experiments conducted on broadcast baseball video show encouraging results in frame type classification and ball hitting event recognition. Three practical applications, including highlight clip extraction by user-designated query, storyboard construction, and similar event retrieval, are introduced to address the applicability of our system. (C) 2012 Elsevier Inc. All rights reserved.Item type:Item, Recognizing tactic patterns in broadcast basketball video using player trajectory(2012-08-01) ;Chen, Hua-Tsung ;Chou, Chien-Li ;Fu, Tsung-Sheng ;Lee, Suh-YinLin, Bao-Shuh P."The explosive growth of the sports fandom inspires much research on manifold sports video analyses and applications. The audience, sports fans, and even professionals require more than traditional highlight extraction or semantic summarization. Computer-assisted sports tactic analysis is inevitably in urging demand. Recognizing tactic patterns in broadcast basketball video is a challenging task due to its complicated scenes, varied camera motion, frequently occlusions between players, etc. In basketball games, the action screen means that an offensive player perform a blocking move via standing beside or behind a defender for freeing a teammate to shoot, to receive a pass, or to drive in for scoring. In this paper, we propose a screen-strategy recognition system capable of detecting and classifying screen patterns in basketball video. The proposed system automatically detects the court lines for camera calibration, tracks players, and discriminates the offensive/defensive team. Player trajectories are calibrated to the real-world court model for screen pattern recognition. Our experiments on broadcast basketball videos show promising results. Furthermore, the extracted player trajectories and the recognized screen patterns visualized on a court model indeed assist the coach/players or the fans in comprehending the tactics executed in basketball games informatively and efficiently. (C) 2012 Elsevier Inc. All rights reserved."Item type:Item, Physics-based ball tracking and 3D trajectory reconstruction with applications to shooting location estimation in basketball video(2009-04-01) ;Chen, Hua-Tsung ;Tien, Ming-Chun ;Chen, Yi-Wen ;Tsai, Wen-JiinLee, Suh-YinThe demand for computer-assisted game study in sports is growing dramatically. This paper presents a practical video analysis system to facilitate semantic content understanding. A physics-based algorithm is designed for ball tracking and 3D trajectory reconstruction in basketball videos and shooting location statistics can be obtained. The 2D-to-3D inference is intrinsically a challenging problem due to the loss of 3D information in projection to 2D frames. One significant contribution of the proposed system lies in the integrated scheme incorporating domain knowledge and physical characteristics of ball motion into object tracking to overcome the problem of 2D-to-3D inference. With the 2D trajectory extracted and the camera parameters calibrated, physical characteristics of ball motion are involved to reconstruct the 3D trajectories and estimate the shooting locations. Our experiments on broadcast basketball videos show promising results. We believe the proposed system will greatly assist intelligence collection and statistics analysis in basketball games. (C) 2008 Elsevier Inc. All rights reserved.Item type:Item, Contour-based strike zone shaping and visualization in broadcast baseball video: providing reference for pitch location positioning and strike/ball judgment(2010-04-01) ;Chen, Hua-Tsung ;Tsai, Wen-Jiin ;Lee, Suh-Yin ;資訊工程學系Department of Computer ScienceThe strike zone plays a crucial role in baseball. Pitches which pass through the strike zone count as strikes, three of which strike out the batter. Besides strike/ball judgment, the strike zone also provides the reference for positioning pitch locations, about which sports fans and professionals have an intense interest in compiling statistics. This paper presents contour-based strike zone shaping and visualization in broadcast baseball video. We first detect the home plate, which determines the vertical limits of the strike zone. Then, an efficient algorithm is designed for batter contouring and the points of curvature extremes on the batter's contour are computed to locate the dominant points which determine the horizontal limits of the strike zone. The experiments show that the proposed framework is able to shape the strike zone fairly well in various baseball sequences, needless of manual operation and additional camera setting. The proposed strike zone shaping and visualization will be able to assist in pitch analysis and statistics compiling.