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Item type:Item, VIDEO OBJECT INPAINTING USING POSTURE MAPPING(2009-01-01) ;Ling, Chih-Hung ;Lin, Chia-Wen ;Su, Chih-Wen ;Liao, Hong-Yuan MarkChen, Yong-ShengThis paper presents a novel framework for object-based video inpainting. To complete an occluded object, our method first samples a 3-D volume of the video into directional spatio-temporal slices, and then performs patch-based image inpainting to repair the partially damaged object trajectories in the 2-D slices. The completed slices are subsequently combined to obtain a sequence of virtual contours of the damaged object. The virtual contours and a posture sequence retrieval technique are then used to retrieve the most similar sequence of object postures in the available non-occluded postures. Key-posture selection and indexing are performed to reduce the complexity of posture sequence retrieval. We also propose a synthetic posture generation scheme that enriches the collection of key-postures so as to reduce the effect of insufficient key-postures. Our experimental results demonstrate that the proposed method can maintain the spatial consistency and temporal motion continuity of an object simultaneously.Item type:Item, VIDEO OBJECT INPAINTING USING MANIFOLD-BASED ACTION PREDICTION(2010) ;Ling, Chih-Hung ;Liang, Yu-Ming ;Lin, Chia-Wen ;Chen, Yong-ShengLiao, Hong-Yuan MarkThis paper presents a novel scheme for object completion in a video. The framework includes three steps: posture synthesis, graphical model construction, and action prediction. In the very beginning, a posture synthesis method is adopted to enrich the number of postures. Then, all postures are used to build a graphical model of object action which can provide possible motion tendency. We define two constraints to confine the motion continuity property. With the two constraints, possible candidates between every two consecutive postures are significantly reduced. Finally, we apply the Markov Random Field model to perform global matching. The proposed approach can effectively maintain the temporal continuity of the reconstructed motion. The advantage of this action prediction strategy is that it can handle the cases such as non-periodic motion or complete occlusion.Item type:Item, Human Object Inpainting Using Manifold Learning-Based Posture Sequence Estimation(2011-11-01) ;Ling, Chih-Hung ;Liang, Yu-Ming ;Lin, Chia-Wen ;Chen, Yong-ShengLiao, Hong-Yuan MarkWe propose a human object inpainting scheme that divides the process into three steps: 1) human posture synthesis; 2) graphical model construction; and 3) posture sequence estimation. Human posture synthesis is used to enrich the number of postures in the database, after which all the postures are used to build a graphical model that can estimate the motion tendency of an object. We also introduce two constraints to confine the motion continuity property. The first constraint limits the maximum search distance if a trajectory in the graphical model is discontinuous, and the second confines the search direction in order to maintain the tendency of an object's motion. We perform both forward and backward predictions to derive local optimal solutions. Then, to compute an overall best solution, we apply the Markov random field model and take the potential trajectory with the maximum total probability as the final result. The proposed posture sequence estimation model can help identify a set of suitable postures from the posture database to restore damaged/missing postures. It can also make a reconstructed motion sequence look continuous.Item type:Item, VIDEO OBJECT INPAINTING USING POSTURE MAPPING(2009-01-01) ;Ling, Chih-Hung ;Lin, Chia-Wen ;Su, Chih-Wen ;Liao, Hong-Yuan MarkChen, Yong-ShengThis paper presents a novel framework for object-based video inpainting. To complete an occluded object, our method first samples a 3-D volume of the video into directional spatio-temporal slices, and then performs patch-based image inpainting to repair the partially damaged object trajectories in the 2-D slices. The completed slices are subsequently combined to obtain a sequence of virtual contours of the damaged object. The virtual contours and a posture sequence retrieval technique are then used to retrieve the most similar sequence of object postures in the available non-occluded postures. Key-posture selection and indexing are performed to reduce the complexity of posture sequence retrieval. We also propose a synthetic posture generation scheme that enriches the collection of key-postures so as to reduce the effect of insufficient key-postures. Our experimental results demonstrate that the proposed method can maintain the spatial consistency and temporal motion continuity of an object simultaneously.