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dc.contributor.authorTung, Fang-Wuen_US
dc.contributor.authorDeng, Yi-Shinen_US
dc.date.accessioned2014-12-08T15:13:05Z-
dc.date.available2014-12-08T15:13:05Z-
dc.date.issued2007-12-01en_US
dc.identifier.issn0141-9382en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.displa.2007.06.005en_US
dc.identifier.urihttp://hdl.handle.net/11536/10090-
dc.description.abstractThe present research aimed to employ dynamic and static emotions as social cues in c-learning environments for computers to be able to convey social presence and increase children's motivation with learning. To understand how children of different gender react to the two types of emoticon in e-learning environment, a math problem-solving practice program was designed to test their reactions. The program features two treatments, dynamic emoticons and static emoticons. A 2 x 2 (emoticon style x gender) between-subjects factorial design was adopted for this study. One hundred seventy-three sixth graders participated in this study. Data were collected via questionnaire regarding the perceived social presence and children's intrinsic motivation, and then analyzed by means of two-way ANOVA. The results show that the children in dynamic-emoticon condition perceived a higher degree of social presence and reported greater intrinsic motivation than those in static-emoticon condition. The feelings of social presence created by the computer itself can mediate children's intrinsic motivation. Besides, no gender differences in children's attitudes toward computers were observed. It suggests that the use of dynamic emoticons as social cues incorporating in e-learning environments can enable children to perceive computers on social dimension and lead to increase their motivation with learning. (c) 2007 Elsevier B.V. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectemoticonen_US
dc.subjectdynamicsen_US
dc.subjectsocial presenceen_US
dc.subjectchildrenen_US
dc.subjecte-learning environmenten_US
dc.titleIncreasing social presence of social actors in e-learning environments: Effects of dynamic and static emoticons on childrenen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.displa.2007.06.005en_US
dc.identifier.journalDISPLAYSen_US
dc.citation.volume28en_US
dc.citation.issue4-5en_US
dc.citation.spage174en_US
dc.citation.epage180en_US
dc.contributor.department應用藝術研究所zh_TW
dc.contributor.departmentInstitute of Applied Artsen_US
dc.identifier.wosnumberWOS:000251880500004-
dc.citation.woscount7-
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