Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Chen, Jr-Chang | en_US |
dc.contributor.author | Wu, I-Chen | en_US |
dc.contributor.author | Tseng, Wen-Jie | en_US |
dc.contributor.author | Lin, Bo-Han | en_US |
dc.contributor.author | Chang, Chia-Hui | en_US |
dc.date.accessioned | 2015-07-21T08:29:21Z | - |
dc.date.available | 2015-07-21T08:29:21Z | - |
dc.date.issued | 2015-03-01 | en_US |
dc.identifier.issn | 1943-068X | en_US |
dc.identifier.uri | http://dx.doi.org/10.1109/TCIAIG.2014.2316314 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/124541 | - |
dc.description.abstract | An approach called generic job-level (JL) search was proposed to solve computer game applications by dispatching jobs to remote workers for parallel processing. This paper applies JL search to alpha-beta search, and proposes a JL alpha-beta search (JL-ABS) algorithm based on a best-first search version of MTD(f). The JL-ABS algorithm is demonstrated by using it in an opening book analysis for Chinese chess. The experimental results demonstrated that JL-ABS reached a speed-up of 10.69 when using 16 workers in the JL system. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Alpha-beta search | en_US |
dc.subject | chinese chess | en_US |
dc.subject | game tree search | en_US |
dc.subject | job-level computing | en_US |
dc.subject | opening book | en_US |
dc.title | Job-Level Alpha-Beta Search | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/TCIAIG.2014.2316314 | en_US |
dc.identifier.journal | IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES | en_US |
dc.citation.spage | 28 | en_US |
dc.citation.epage | 38 | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000351542300004 | en_US |
dc.citation.woscount | 0 | en_US |
Appears in Collections: | Articles |