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dc.contributor.authorWong, Sai-Keungen_US
dc.contributor.authorFu, I-Tingen_US
dc.date.accessioned2015-07-21T08:28:23Z-
dc.date.available2015-07-21T08:28:23Z-
dc.date.issued2014-05-01en_US
dc.identifier.issn1546-4261en_US
dc.identifier.urihttp://dx.doi.org/10.1002/cav.1644en_US
dc.identifier.urihttp://hdl.handle.net/11536/124743-
dc.description.abstractIn this study, we develop a system for interactive snow simulation and rendering. Snow is modeled as a hybrid structure that handles movable snow and static snow separately. We develop a simple approach to convert between these two types of snow. Movable snow is represented by a set of particles, whereas static snow is modeled as grid cells. For a piece of movable snow (e.g., snowflake), the particles are connected using springs. Thus, we can model snow as a type of brittle material, such as a snow pile split into chunks of smaller snow pieces after a collision. To render the snow, we adopt a shell structure that has a series of concentric, semitransparent, textured shells. We applied our system to several examples, with the rendered snow appearing similar to real snow. Copyright (c) 2015John Wiley & Sons, Ltd.en_US
dc.language.isoen_USen_US
dc.subjectsnow renderingen_US
dc.subjectsnow simulationen_US
dc.subjecthybrid structureen_US
dc.subjectmass-spring systemen_US
dc.subjectgriden_US
dc.titleHybrid-based snow simulation and snow rendering with shell texturesen_US
dc.typeArticleen_US
dc.identifier.doi10.1002/cav.1644en_US
dc.identifier.journalCOMPUTER ANIMATION AND VIRTUAL WORLDSen_US
dc.citation.volume26en_US
dc.citation.issue3-4en_US
dc.citation.spage413en_US
dc.citation.epage421en_US
dc.contributor.department交大名義發表zh_TW
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentNational Chiao Tung Universityen_US
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000354264700023en_US
dc.citation.woscount0en_US
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