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dc.contributor.authorWu, I-Chenen_US
dc.contributor.authorKang, Hao-Huaen_US
dc.contributor.authorLin, Hung-Hsuanen_US
dc.contributor.authorLin, Ping-Hungen_US
dc.contributor.authorWei, Ting-Hanen_US
dc.contributor.authorChang, Chieh-Minen_US
dc.date.accessioned2015-07-21T11:21:55Z-
dc.date.available2015-07-21T11:21:55Z-
dc.date.issued2014-01-01en_US
dc.identifier.isbn978-3-319-09165-5; 978-3-319-09164-8en_US
dc.identifier.issn0302-9743en_US
dc.identifier.urihttp://dx.doi.org/10.1007/978-3-319-09165-5_1en_US
dc.identifier.urihttp://hdl.handle.net/11536/125019-
dc.description.abstractAllis proposed dependency-based search (DBS) to solve Go-Moku, a kind of five-in-a-row game. DBS is critical for threat space search (TSS) when there are many independent or nearly independent TSS areas. Similarly, DBS is also important for the game Connect6, a kind of six-in-a-row game with two pieces per move. Unfortunately, the rule that two pieces are played per move in Connect6 makes DBS extremely difficult to apply to Connect6 programs. This paper is the first attempt to apply DBS to Connect6 programs. The targeted program is NCTU6, which won Connect6 tournaments in the Computer Olympiad twice and defeated many professional players in Man-Machine Connect6 championships. The experimental results show that DBS yields a speedup factor of 4.12 on average, and up to 50 for some hard positions.en_US
dc.language.isoen_USen_US
dc.subjectConnect6en_US
dc.subjectNCTU6en_US
dc.subjectDependency based searchen_US
dc.subjectThreat-space searchen_US
dc.titleDependency-Based Search for Connect6en_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1007/978-3-319-09165-5_1en_US
dc.identifier.journalCOMPUTERS AND GAMES, CG 2013en_US
dc.citation.volume8427en_US
dc.citation.epage13en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000349531700001en_US
dc.citation.woscount0en_US
Appears in Collections:Conferences Paper


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