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dc.contributor.authorChiu, Yu-Chengen_US
dc.contributor.authorWang, Yu-Shuenen_US
dc.date.accessioned2016-03-28T00:04:12Z-
dc.date.available2016-03-28T00:04:12Z-
dc.date.issued2015-11-01en_US
dc.identifier.issn1016-2364en_US
dc.identifier.urihttp://hdl.handle.net/11536/129404-
dc.description.abstractEfficient and high quality texture compression is important because computational powers are always limited, especially for embedded systems such as mobile phones. To access random texels instantly, down sampling and S3TC are the most commonly used methods due to the fixed compression ratio at every local region. However, the methods are content oblivious, which uniformly discard texel information. Therefore, we present content aware warp to reduce a texture resolution, where homogeneous regions are squeezed more to retain more structural information. We then relocate texture coordinates of the 3D model as the way of relocating texels, such that rendering the model with our compressed texture requires no additional decompression cost. Our texture compression technique can cooperate with existing methods such as S3TC since the compression strategies are independent. By reducing texture resolution in a content aware manner, followed by texture compression using S3TC, as the experiments show, we achieve higher compression ratios without degrading visual quality significantly.en_US
dc.language.isoen_USen_US
dc.subjectcontent awareen_US
dc.subjecttexture warpen_US
dc.subjectatlasen_US
dc.subjectcompressionen_US
dc.subjecthomogeneousen_US
dc.titleContent Aware Texture Compressionen_US
dc.typeArticleen_US
dc.identifier.journalJOURNAL OF INFORMATION SCIENCE AND ENGINEERINGen_US
dc.citation.volume31en_US
dc.citation.spage2075en_US
dc.citation.epage2088en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000365243700014en_US
dc.citation.woscount0en_US
Appears in Collections:Articles