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dc.contributor.authorHuang, Yi-Jhengen_US
dc.contributor.authorChan, Shu-Yuanen_US
dc.contributor.authorLin, Wen-Chiehen_US
dc.contributor.authorChuang, Shan-Yuen_US
dc.date.accessioned2016-03-28T00:04:24Z-
dc.date.available2016-03-28T00:04:24Z-
dc.date.issued2016-02-01en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://dx.doi.org/10.1016/j.cag.2015.07.014en_US
dc.identifier.urihttp://hdl.handle.net/11536/129644-
dc.description.abstractTransformable models are 3D models whose shapes can be changed by rotating or translating their component parts. They have a variety of applications in our daily lives, being used in film props and sets, robots, furniture, tools, and toys. Successful transformable models, however, are challenging to create. In this paper, we present a new approach to designing and animating a transformable model, in which a source model is optimally segmented based on a target model and skeleton provided by users, and the motion of transformation is mapped from the source to target models. Our experimental results indicate that our system can transform a 3D model plausibly. (C) 2015 Elsevier Ltd. All rights reserved.en_US
dc.language.isoen_USen_US
dc.subjectTransformable modelsen_US
dc.subjectSegmentationen_US
dc.subjectCharacter animationen_US
dc.titleMaking and animating transformable 3D modelsen_US
dc.typeArticleen_US
dc.identifier.doi10.1016/j.cag.2015.07.014en_US
dc.identifier.journalCOMPUTERS & GRAPHICS-UKen_US
dc.citation.volume54en_US
dc.citation.spage127en_US
dc.citation.epage134en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000368956000015en_US
dc.citation.woscount0en_US
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