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dc.contributor.author魏若芸en_US
dc.date.accessioned2016-10-12T02:09:00Z-
dc.date.available2016-10-12T02:09:00Z-
dc.date.issued2016-10-09en_US
dc.identifier.urihttp://castnet.nctu.edu.tw/castnet/article/9890?issueID=627en_US
dc.identifier.urihttp://hdl.handle.net/11536/131548-
dc.description.abstract近年來,電子競技產業(電競)逐漸朝向運動比賽項目發展,不僅各類型電競遊戲不斷推陳出新,遊戲廠商也乘這股風潮舉辦各項電競賽事,提供各地玩家在電競領域嶄露頭角的機會。zh_TW
dc.language.isozh_TWzh_TW
dc.subject照片故事zh_TW
dc.title校際電競聯賽 誰與爭鋒zh_TW
dc.citation.issue喀報第兩百四十七期en_US
dc.contributor.departmentDepartment of Communication and Technologyen_US
dc.contributor.department傳播與科技學系zh_TW
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