完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Chen, Shi-An | en_US |
dc.contributor.author | Chen, Chih-Hao | en_US |
dc.contributor.author | Lin, Theng-Wei | en_US |
dc.contributor.author | Ko, Li-Wei | en_US |
dc.contributor.author | Lin, Chin-Teng | en_US |
dc.date.accessioned | 2017-04-21T06:48:52Z | - |
dc.date.available | 2017-04-21T06:48:52Z | - |
dc.date.issued | 2014 | en_US |
dc.identifier.isbn | 978-1-4799-3840-7 | en_US |
dc.identifier.issn | 1062-922X | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/135034 | - |
dc.description.abstract | using physiological signals to control braincomputer interface (BCI) becomes more popular. Among many kinds of physiological signals, Electrooculography (EOG) signal is more stable which can be used to control BCI systems based on eye movement detection and signal processing methods. Also, the use of electroencephalographic (EEG) signals has become the most common approach for a BCI because of their usability and strong reliability. In this paper, we described a signal processing method, which uses a wireless EEG-based BCI system designed to be worn near forehead that can detect both EEG and EOG signals, for detecting eye movements to have 9 direction controls (via EOG) and one action of execution (via EEG). This system included a wireless EEG signal acquisition device, a mechanism that can be worn stably, and an application program (APP) with signal processing algorithms. This algorithm and its classification procedure provided an effective method for identifying eye movements and attention. Finally, we designed a baseball game to test the BCI system. The results demonstrated that player can control the game well with high accuracy. | en_US |
dc.language.iso | en_US | en_US |
dc.subject | Electrooculography | en_US |
dc.subject | Eye movement detection | en_US |
dc.subject | Electroencephalographic | en_US |
dc.subject | Signal processing methods | en_US |
dc.subject | Wireless | en_US |
dc.subject | Algorithm | en_US |
dc.subject | Baseball | en_US |
dc.title | Gaming Controlling via Brain-Computer Interface Using Multiple Physiological Signals | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | 2014 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS (SMC) | en_US |
dc.citation.spage | 3156 | en_US |
dc.citation.epage | 3159 | en_US |
dc.contributor.department | 生物科技學系 | zh_TW |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | 腦科學研究中心 | zh_TW |
dc.contributor.department | Department of Biological Science and Technology | en_US |
dc.contributor.department | Department of Computer Science | en_US |
dc.contributor.department | Brain Research Center | en_US |
dc.identifier.wosnumber | WOS:000370963703047 | en_US |
dc.citation.woscount | 0 | en_US |
顯示於類別: | 會議論文 |