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dc.contributor.authorLiao, Hsiu-Yuen_US
dc.contributor.authorChen, Luan-Yuen_US
dc.contributor.authorLiu, Duen-Renen_US
dc.contributor.authorChiu, Yi-Lingen_US
dc.date.accessioned2017-04-21T06:49:16Z-
dc.date.available2017-04-21T06:49:16Z-
dc.date.issued2015en_US
dc.identifier.isbn978-1-4799-9958-3en_US
dc.identifier.urihttp://dx.doi.org/10.1109/IIAI-AAI.2015.265en_US
dc.identifier.urihttp://hdl.handle.net/11536/135970-
dc.description.abstractWith the emerging of social network websites, more and more social network online games are booming. Players have more alternatives of VWs games, while platform providers suffer from the problems of high customer turnover rate and low-customer-loyalty. Therefore, building a churn prediction model to facilitate subsequent churn management and customer retention is the best core marketing strategy. In this paper, we put emphasis on modeling a hybrid classification, which takes monetary cost, user behavior and social neighbor features into consideration. The experimental results show that the proposed hybrid model is well-suited for this problem in virtual worlds comparing to the existing churn prediction methods applied in the traditional retail, and financial industry.en_US
dc.language.isoen_USen_US
dc.subjectchurn predictionen_US
dc.subjectvirtual worlden_US
dc.subjectRFM modelen_US
dc.subjectsocial influenceen_US
dc.titleCustomer Churn Prediction in Virtual Worldsen_US
dc.typeProceedings Paperen_US
dc.identifier.doi10.1109/IIAI-AAI.2015.265en_US
dc.identifier.journal2015 IIAI 4TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI)en_US
dc.citation.spage115en_US
dc.citation.epage120en_US
dc.contributor.department資訊管理與財務金融系 註:原資管所+財金所zh_TW
dc.contributor.departmentDepartment of Information Management and Financeen_US
dc.identifier.wosnumberWOS:000380532300021en_US
dc.citation.woscount0en_US
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