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dc.contributor.authorChien, Po-Yuen_US
dc.contributor.authorMiao, Yuan-Hsiangen_US
dc.contributor.authorGuo, Jiun-Inen_US
dc.date.accessioned2017-04-21T06:48:28Z-
dc.date.available2017-04-21T06:48:28Z-
dc.date.issued2015en_US
dc.identifier.isbn978-1-4799-6275-4en_US
dc.identifier.urihttp://hdl.handle.net/11536/136070-
dc.description.abstractThis paper proposes a low-complexity design for 3D hand tracking, which can provide depth information and is able to work under critical backgrounds. This paper also proposes an effective way to segment hands out of entire image and also facilitates depth estimation of tracked hands in real-time by dual-camera systems. Multithreading and several techniques are applied to reduce computational complexity in proposed design. The final algorithm has been implemented both on PCs (with Intel Core i7 processor) and an embedded system (with ARM Cortex A9 processor). On PCs, it reaches 24 frames per second at VGA video. On the other hand, after reducing image size (i.e. QVGA video), it achieves the performance about 8 frames per second on PandaBoard embedded system.en_US
dc.language.isoen_USen_US
dc.titleA 3D Hand Tracking Design for Gesture Control in Complex Environmentsen_US
dc.typeProceedings Paperen_US
dc.identifier.journal2015 International symposium on VLSI Design, Automation and Test (VLSI-DAT)en_US
dc.contributor.department電子工程學系及電子研究所zh_TW
dc.contributor.departmentDepartment of Electronics Engineering and Institute of Electronicsen_US
dc.identifier.wosnumberWOS:000380584400084en_US
dc.citation.woscount0en_US
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