Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Chiang, Sheng-Hao | en_US |
dc.contributor.author | Wu, I-Chen | en_US |
dc.contributor.author | Lin, Ping-Hung | en_US |
dc.date.accessioned | 2017-04-21T06:48:28Z | - |
dc.date.available | 2017-04-21T06:48:28Z | - |
dc.date.issued | 2010 | en_US |
dc.identifier.isbn | 978-3-642-12992-6 | en_US |
dc.identifier.issn | 0302-9743 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/136510 | - |
dc.description.abstract | In 2005, Wu and Huang [9] presented a generalized family of k-in-a-row games. The current paper simplifies the family to Connect(k, p). Two players alternately place p stones on empty squares of an infinite board in each turn. The player who first obtains k consecutive stones of his\' own horizontally, vertically, diagonally wins. A Connect(k, p) game is drawn if both have no winning strategy. Given p, this paper derives the value k(draw)(p), such that Connect(k(draw)(p), p) is drawn, as follows. (1) k(draw)(2) = 11. (2) For all p >= 3, k(draw)(p) = 3p+3d+8, where d is a logarithmic function of p. So, the ratio k(draw)(p)/p is approximate to 3 for sufficiently large p. To our knowledge, our k(draw)(p) are currently the smallest for all 2 <= p <= 1000, except for p = 3. | en_US |
dc.language.iso | en_US | en_US |
dc.title | On Drawn K-In-A-Row Games | en_US |
dc.type | Proceedings Paper | en_US |
dc.identifier.journal | ADVANCES IN COMPUTER GAMES | en_US |
dc.citation.volume | 6048 | en_US |
dc.citation.spage | 158 | en_US |
dc.citation.epage | + | en_US |
dc.contributor.department | 資訊工程學系 | zh_TW |
dc.contributor.department | Department of Computer Science | en_US |
dc.identifier.wosnumber | WOS:000279365900015 | en_US |
dc.citation.woscount | 0 | en_US |
Appears in Collections: | Conferences Paper |