Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | 顏士淨 | zh_TW |
dc.contributor.author | 嚴礽麒 | zh_TW |
dc.contributor.author | 許舜欽 | zh_TW |
dc.date.accessioned | 2017-08-07T02:45:37Z | - |
dc.date.available | 2017-08-07T02:45:37Z | - |
dc.date.issued | 2016-10-15 | en_US |
dc.identifier.uri | http://yaucenter.nctu.edu.tw/journal/20161024.php | en_US |
dc.identifier.uri | http://yaucenter.nctu.edu.tw/journal/201610/ch1/main5.php | en_US |
dc.identifier.uri | http://yaucenter.nctu.edu.tw/journal/picture201610.php?url=/journal/201610/ch1/%E6%95%B8%E7%90%86%E4%BA%BA%E6%96%87%E7%AC%AC10%E6%9C%9FP.47.pdf | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/137349 | - |
dc.description.abstract | 自從電腦圍棋程式 AlphaGo 挑戰世界圍棋冠軍李世乭九段的消息發佈後,電腦圍棋的發展再次受到世人矚目。人機大戰對局立刻成為新聞話題,賽前雖然有各式各樣的預測,但絕大多數看好李世乭,甚至很多人猜測李應該會以 5:0 輕鬆取勝。原因之一是設計電腦圍棋程式的難度非常高,雖在過去歷經幾十年的研究探索,圍棋程式感覺上與人類專家之間仍有極大的差距。 | zh_TW |
dc.language.iso | zh_TW | en_US |
dc.publisher | 國立交通大學丘成桐中心 | zh_TW |
dc.title | 專題-人工智慧與AlphaGo 電腦圍棋四十年 | zh_TW |
dc.type | Campus Publications | en_US |
dc.identifier.journal | 數理人文 | zh_TW |
dc.citation.issue | 10 | en_US |
Appears in Collections: | Mathematics, Science, History, and Culture |
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