完整後設資料紀錄
DC 欄位語言
dc.contributor.authorJing, Min-Quanen_US
dc.contributor.authorYu, Chiung-Hsuehen_US
dc.contributor.authorLee, Hui-Lungen_US
dc.contributor.authorChen, Ling-Hweien_US
dc.date.accessioned2014-12-08T15:20:09Z-
dc.date.available2014-12-08T15:20:09Z-
dc.date.issued2009en_US
dc.identifier.isbn978-1-4244-4705-3en_US
dc.identifier.urihttp://hdl.handle.net/11536/14289-
dc.description.abstractJapanese puzzle is one of logical games popular in Japan and Netherlands. Solving Japanese puzzle is a NP-complete problem. There are some related papers proposed. Some use genetic algorithm (GA), but the solution may be wrong. Some use depth first search (DFS) algorithm, which is an exhaustive search, the execution speed is very slow. In this paper, we propose a puzzle solving algorithm to treat these problems. Based on the fact that most of Japanese puzzle are compact and contiguous, some logical rules are deduced to paint some cells. Then, the DFS algorithm with the "branch and bound" scheme, which is used to do early termination for those impossible paths, is used to solve those undetermined cells. Experimental results show that our algorithm can solve Japanese puzzles successfully, and the processing speed is significantly faster than that of DFS.en_US
dc.language.isoen_USen_US
dc.subjectJapanese puzzleen_US
dc.subjectNonogramen_US
dc.subjectDepth first searchen_US
dc.subjectBranch and bounden_US
dc.titleSOLVING JAPANESE PUZZLES WITH LOGICAL RULES AND DEPTH FIRST SEARCH ALGORITHMen_US
dc.typeArticleen_US
dc.identifier.journalPROCEEDINGS OF 2009 INTERNATIONAL CONFERENCE ON MACHINE LEARNING AND CYBERNETICS, VOLS 1-6en_US
dc.citation.spage2962en_US
dc.citation.epage2967en_US
dc.contributor.department資訊工程學系zh_TW
dc.contributor.departmentDepartment of Computer Scienceen_US
dc.identifier.wosnumberWOS:000281720401204-
顯示於類別:會議論文