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dc.contributor.authorPeng, Hsinyien_US
dc.contributor.authorChou, Chienen_US
dc.contributor.authorChang, Chun-Yuen_US
dc.date.accessioned2014-12-08T15:20:10Z-
dc.date.available2014-12-08T15:20:10Z-
dc.date.issued2008en_US
dc.identifier.issn1436-4522en_US
dc.identifier.urihttp://hdl.handle.net/11536/14310-
dc.description.abstractComputing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is evolving. In this study, we re-visit the interactivity concept and its applications for interactive function design in a ubiquitous-learning system (ULS). Further, we compare interactivity dimensions and corresponding interactive functions of web-based learning systems with ULS, and we offer a technical framework for a successful incorporation of interactive functions into ULS. To enhance the ease-of-use and the overall effectiveness of this framework, each of the four panels of experts assessed its own interactive-function term: learning needs, instructional necessity, mobile-interface design, or programming difficulty. Last, this study presents the best practices of a learner-centered ULS and discusses the panel experts' reviews of interactive functions in such a learning environment, along with suggestions for future research.en_US
dc.language.isoen_USen_US
dc.subjectubiquitous computingen_US
dc.subjectubiquitous learningen_US
dc.subjectcontext awareen_US
dc.subjectinteractivityen_US
dc.titleFrom virtual environments to physical environments: Exploring interactivity in ubiquitous-learning systemsen_US
dc.typeArticleen_US
dc.identifier.journalEDUCATIONAL TECHNOLOGY & SOCIETYen_US
dc.citation.volume11en_US
dc.citation.issue2en_US
dc.citation.spage54en_US
dc.citation.epage66en_US
dc.contributor.department教育研究所zh_TW
dc.contributor.department師資培育中心zh_TW
dc.contributor.departmentInstitute of Educationen_US
dc.contributor.departmentCenter of Teacher Educationen_US
dc.identifier.wosnumberWOS:000256100600006-
dc.citation.woscount9-
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